Ideas for Inmates in a Prison Setting

Great ideas guys.

As a followup question. Since a prison is built like a fortress, it will prove difficult to adventure in the traditional sense. What types of quests can a party do within the prison or under close supervision? For the sake of discussion, consider the party low level and assume that they won't spend their entire lives in the prison (maybe a few sessions).

Explore and mine -
see Wieliczka Salt Mine - Wikipedia, the free encyclopedia
see http://en.wikipedia.org/wiki/Chełm_Chalk_Tunnels
 

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Great ideas guys.

As a followup question. Since a prison is built like a fortress, it will prove difficult to adventure in the traditional sense. What types of quests can a party do within the prison or under close supervision? For the sake of discussion, consider the party low level and assume that they won't spend their entire lives in the prison (maybe a few sessions).

The whole thing is that you're considering the prison as a dungeon rather than as a series of vignettes unlocked through the play in the prison. Event A's outcome can cause B,C,D,&E to unlock, and vice versa. You could make this into a theoretical '5-room' event. Its a matter of altering your perceptions, my friend..

Slainte,

-Loonook.
 



Great ideas guys.

As a followup question. Since a prison is built like a fortress, it will prove difficult to adventure in the traditional sense. What types of quests can a party do within the prison or under close supervision? For the sake of discussion, consider the party low level and assume that they won't spend their entire lives in the prison (maybe a few sessions).

Intelligence gathering. An innate has highly valuable information that he/she guards carefully; and the PCs need to get close to the inmate to learn it, possibly facing moral dilemmas to prove themselves.

Gaining favors. Prisons often breed black markets - the sorts of connections that adventurers trying to escape may need. The PCs could be asked to shake down a thief for his "guild tax", distract some guards will a thug bashes in the skull of his rival, participate in an underground boxing match guards bet on, help a gambling addicted fence/fixer get out of debt to a gang, and other unpleasant business.

Survival. Prison can be a very hostile environment, especially if the PCs have put any old foes in prison during past adventures. Simply staying alive without allying with (and becoming indebted to) a gang could be a Herculean endeavor.
 

I'm actually starting a (evil) campaign where the characters start out in prison (that's where they meet). They are all in prison because the prison director is paying a couple of law inforcement types to send inmates his way because he needs cheap labor to mine a section under the prison where was found a large mysterious crypt.

I plan on having mundane events mixed in with more interesting ones, as in inmates on fishing (there is an underground lake)/cleaning/laundry duty with inmate fights, exploration of the crypt/escape of a long-buried creature.

I know the characters will eventually escape the prison, but I won't plan it in detail. I want them to come up with a way to do it themselves.
 

The Classic plan is for them to escape. It would be interesting to see what plans they come up with and could be a interesting use of secondary skills.
 

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