Chatty DM (now on Critical Hits) had previously put forward a neat idea. In order to let players play with a lot of different levels/characters while still maintaining some cohesiveness of story (and fitting lots of ideas in), he suggested this:
Mini-campaigns. A single story arc that spanned 5-12 sessions, then it ended, and moved on to a new story where people could play new PCs.
Since I'm moving soon, I was thinking this would be a nice way to break the ice with a new gaming group, get a feel for everyone before trying to start a longer-term campaign.
So what are some good mini-campaign ideas - self-contained campaign concepts that can be done in a low number of sessions, while having a satisfying over-arching plot? I would say that a Campaign's story is more of an accomplishment than say, a single adventure. For instance I once ran a 3 month campaign where some gypsy troupe members were separated from their caravan - who they got the impression were "lost" and needed to be freed. The story is "bigger" than 'go find the treasure'.
Mini-campaigns. A single story arc that spanned 5-12 sessions, then it ended, and moved on to a new story where people could play new PCs.
Since I'm moving soon, I was thinking this would be a nice way to break the ice with a new gaming group, get a feel for everyone before trying to start a longer-term campaign.
So what are some good mini-campaign ideas - self-contained campaign concepts that can be done in a low number of sessions, while having a satisfying over-arching plot? I would say that a Campaign's story is more of an accomplishment than say, a single adventure. For instance I once ran a 3 month campaign where some gypsy troupe members were separated from their caravan - who they got the impression were "lost" and needed to be freed. The story is "bigger" than 'go find the treasure'.
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