Asmor
First Post
I'm gonna be making a campaign that is inspired largely by Thief: Deadly Shadows. For those who don't know of it, you play Garrett, a master thief, and skulk around in shadows. You avoid guards, knock them in the back of the neck with a blackjack as neccessary, and combat is really a last resort.
Basically, I'm gonna have all my players be rogues. There's only 3 of 'em, so I figure they'll each be able to specialize in something. They'll be mercenaries for hire, possibly running their own "business" or possibly working for someone else, I haven't decided.
I'm looking for ideas on how to make the game interesting. One thing I'm definitely taking from Thief is water arrows, arrows with packets of water at the end that are used to put out torches and such.
So obviously I'm gonna need to brush up on traps (finally get to use Traps & Treachery!) and make up a lot of maps and such. Does anyone have ideas for interesting items they might have at their disposal, a la the water arrow mentioned above, or ideas for missions besides the obvious "Sneak into place X and steal item Y" or "Sneak into place X and assassinate person Y?"
Also, I'd like suggestions on how I can allow them to advance and still keep the game realistic and difficult. It won't take long for them to easily be able to trample over any guard in a hand-to-hand fight, and it doesn't make a lot of sense if the guards they face scale up in power as they do. I plan to keep it low on magic (for them, at least...), but don't really know what else. There's not gonna be any moral reason for them to avoid killing people, and there's not much of a legal reason to since by their very nature they're gonna be hunted anyways.
Basically, I'm gonna have all my players be rogues. There's only 3 of 'em, so I figure they'll each be able to specialize in something. They'll be mercenaries for hire, possibly running their own "business" or possibly working for someone else, I haven't decided.
I'm looking for ideas on how to make the game interesting. One thing I'm definitely taking from Thief is water arrows, arrows with packets of water at the end that are used to put out torches and such.
So obviously I'm gonna need to brush up on traps (finally get to use Traps & Treachery!) and make up a lot of maps and such. Does anyone have ideas for interesting items they might have at their disposal, a la the water arrow mentioned above, or ideas for missions besides the obvious "Sneak into place X and steal item Y" or "Sneak into place X and assassinate person Y?"
Also, I'd like suggestions on how I can allow them to advance and still keep the game realistic and difficult. It won't take long for them to easily be able to trample over any guard in a hand-to-hand fight, and it doesn't make a lot of sense if the guards they face scale up in power as they do. I plan to keep it low on magic (for them, at least...), but don't really know what else. There's not gonna be any moral reason for them to avoid killing people, and there's not much of a legal reason to since by their very nature they're gonna be hunted anyways.