Infiniti2000
First Post
Another idea is something like <insert hazard type> rain. Let's call it acid rain for now, but you can use any other substance you want, including something like poison flowing from some nearby fungal monstrosities. The passages goes deeper and deeper and becomes more damp. Obviously, as the dwarf points out, they're travelling underneath a lake of some sort. Part of the way through is an acid pool that does not block the passage. Underneath the passage is a hot vent (e.g. magma pool). The effect on this is that the acid evaporates, collects on the ceiling, which causes condensation due to the coldness of the lake. The player's have to somehow negotiate this hazard -- possibly with a combat encounter of an acid-resistance (or immune) creature in the middle of it! Maybe 2d6 per round, half damage with a reflex save...
Don't get too caught up in the real-world physics, though. I have no idea if something like acid or poison or whatever could really evaporate and collect like that. I couldn't care less, either, but it "sounds right" and seems interesting.
Don't get too caught up in the real-world physics, though. I have no idea if something like acid or poison or whatever could really evaporate and collect like that. I couldn't care less, either, but it "sounds right" and seems interesting.