Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for Using Physical Money in Game.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="whearp" data-source="post: 5354227" data-attributes="member: 67648"><p>I've recently started running a 4e game, and my group enthusiastically agreed to my suggestion of using physical money on the game. This is something I had done in the past in my 3.5 games. We would use pennies and glass craft stones to represent the monetary treasure that the party would earn and find. </p><p></p><p>This was a great system for so many reasons. </p><p></p><p>It made the treasure seem more exciting and real, and the players really enjoyed carrying around pouches of jingling money. Also, with the money so easy to access and comprehend it led to interesting roleplay situations. It wasn't uncommon for members of the party to toss a few 'coins' on the table to cover drinks or meals for the party or other NPCs, gate tolls and paid transportation became a fun little flavor addition to the game instead of an exercise in erasing and re-writing. </p><p></p><p>On my side of the table, it was even better. I didn't have to worry about players miscalculating their funds after a transaction, and as gems were given out as physical items, I didn't have to worry about two people writing them down on their inventories. Up until I added this option in my old games, it wasn't at all uncommon for the party wealth to get completely out of whack as rouge gems would suddenly appear in the inventory. No one was trying to cheat, it's just hard to keep up with those things after a while.</p><p></p><p>For some reason, though, I'm already having trouble doing this in 4e. The sheer amount of gold the players are getting in the adventures is taxing my supply of stones and my player's ability to carry them. I'm not sure, but it seems like the economy might be balanced a little differently than it was in the last edition. </p><p></p><p>Maybe I'm just forgetting how I managed it in the past, but I thought I'd see if anyone here had an thoughts on the subject or maybe has experience in using this method in 4e.</p></blockquote><p></p>
[QUOTE="whearp, post: 5354227, member: 67648"] I've recently started running a 4e game, and my group enthusiastically agreed to my suggestion of using physical money on the game. This is something I had done in the past in my 3.5 games. We would use pennies and glass craft stones to represent the monetary treasure that the party would earn and find. This was a great system for so many reasons. It made the treasure seem more exciting and real, and the players really enjoyed carrying around pouches of jingling money. Also, with the money so easy to access and comprehend it led to interesting roleplay situations. It wasn't uncommon for members of the party to toss a few 'coins' on the table to cover drinks or meals for the party or other NPCs, gate tolls and paid transportation became a fun little flavor addition to the game instead of an exercise in erasing and re-writing. On my side of the table, it was even better. I didn't have to worry about players miscalculating their funds after a transaction, and as gems were given out as physical items, I didn't have to worry about two people writing them down on their inventories. Up until I added this option in my old games, it wasn't at all uncommon for the party wealth to get completely out of whack as rouge gems would suddenly appear in the inventory. No one was trying to cheat, it's just hard to keep up with those things after a while. For some reason, though, I'm already having trouble doing this in 4e. The sheer amount of gold the players are getting in the adventures is taxing my supply of stones and my player's ability to carry them. I'm not sure, but it seems like the economy might be balanced a little differently than it was in the last edition. Maybe I'm just forgetting how I managed it in the past, but I thought I'd see if anyone here had an thoughts on the subject or maybe has experience in using this method in 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for Using Physical Money in Game.
Top