I've recently started running a 4e game, and my group enthusiastically agreed to my suggestion of using physical money on the game. This is something I had done in the past in my 3.5 games. We would use pennies and glass craft stones to represent the monetary treasure that the party would earn and find.
This was a great system for so many reasons.
It made the treasure seem more exciting and real, and the players really enjoyed carrying around pouches of jingling money. Also, with the money so easy to access and comprehend it led to interesting roleplay situations. It wasn't uncommon for members of the party to toss a few 'coins' on the table to cover drinks or meals for the party or other NPCs, gate tolls and paid transportation became a fun little flavor addition to the game instead of an exercise in erasing and re-writing.
On my side of the table, it was even better. I didn't have to worry about players miscalculating their funds after a transaction, and as gems were given out as physical items, I didn't have to worry about two people writing them down on their inventories. Up until I added this option in my old games, it wasn't at all uncommon for the party wealth to get completely out of whack as rouge gems would suddenly appear in the inventory. No one was trying to cheat, it's just hard to keep up with those things after a while.
For some reason, though, I'm already having trouble doing this in 4e. The sheer amount of gold the players are getting in the adventures is taxing my supply of stones and my player's ability to carry them. I'm not sure, but it seems like the economy might be balanced a little differently than it was in the last edition.
Maybe I'm just forgetting how I managed it in the past, but I thought I'd see if anyone here had an thoughts on the subject or maybe has experience in using this method in 4e.
This was a great system for so many reasons.
It made the treasure seem more exciting and real, and the players really enjoyed carrying around pouches of jingling money. Also, with the money so easy to access and comprehend it led to interesting roleplay situations. It wasn't uncommon for members of the party to toss a few 'coins' on the table to cover drinks or meals for the party or other NPCs, gate tolls and paid transportation became a fun little flavor addition to the game instead of an exercise in erasing and re-writing.
On my side of the table, it was even better. I didn't have to worry about players miscalculating their funds after a transaction, and as gems were given out as physical items, I didn't have to worry about two people writing them down on their inventories. Up until I added this option in my old games, it wasn't at all uncommon for the party wealth to get completely out of whack as rouge gems would suddenly appear in the inventory. No one was trying to cheat, it's just hard to keep up with those things after a while.
For some reason, though, I'm already having trouble doing this in 4e. The sheer amount of gold the players are getting in the adventures is taxing my supply of stones and my player's ability to carry them. I'm not sure, but it seems like the economy might be balanced a little differently than it was in the last edition.
Maybe I'm just forgetting how I managed it in the past, but I thought I'd see if anyone here had an thoughts on the subject or maybe has experience in using this method in 4e.