I need a bit of advice, and want to get an idea or two just to emphasize that they are visiting places that are different culturally.
The players are at the point in the campaign where they are gaining a reputation, so are in line to meet the king of Meznamish in Svimozhia (Kingdoms of Kalamar setting) next session. Svimozhia is the Africa-like portion of Kalamar with a subtropical to tropical climate and dark-skinned humans as natives. Dwarves are also major players in this kingdom because they control the iron resources and have great economic clout. The players are from a more European like setting in Brandobia to the north.
The king is good-aligned, but I want to do a few minor role-playing types of ideas to emphasize the cultural differences. ("Our delicacy here is chilled monkey brains, how many scoops would you like?" where refusing a scoop might be an insult...) Meznamish is a bit more open-minded culturally and when it comes to religion than the players' native Brandobia.
The group is a human rogue; a human priestess of a nature goddess; an elf paladin/fighter; a halfling psion; and a dwarf fighter. The players are part of a prophecy that the king of Meznamish believes will help him reunite his shattered empire, so will be initially inclined to welcome the PCs warmly.
A session or two down the road, the players will eventually meet the mountain dwarf king in the nearby mountains. (the PC dwarf is a hill dwarf) The dwarf king has been aligned with the humans for centuries and they also desire the old human empire to reunite because the dwarves are sort of on the front lines of hostile territory, and a united human empire is a powerful ally.
Any ideas to emphasize the differences? I'm not looking for something that will cause the king to want to hang the players, but maybe think them a bit odd/strange in return.
The players are at the point in the campaign where they are gaining a reputation, so are in line to meet the king of Meznamish in Svimozhia (Kingdoms of Kalamar setting) next session. Svimozhia is the Africa-like portion of Kalamar with a subtropical to tropical climate and dark-skinned humans as natives. Dwarves are also major players in this kingdom because they control the iron resources and have great economic clout. The players are from a more European like setting in Brandobia to the north.
The king is good-aligned, but I want to do a few minor role-playing types of ideas to emphasize the cultural differences. ("Our delicacy here is chilled monkey brains, how many scoops would you like?" where refusing a scoop might be an insult...) Meznamish is a bit more open-minded culturally and when it comes to religion than the players' native Brandobia.
The group is a human rogue; a human priestess of a nature goddess; an elf paladin/fighter; a halfling psion; and a dwarf fighter. The players are part of a prophecy that the king of Meznamish believes will help him reunite his shattered empire, so will be initially inclined to welcome the PCs warmly.
A session or two down the road, the players will eventually meet the mountain dwarf king in the nearby mountains. (the PC dwarf is a hill dwarf) The dwarf king has been aligned with the humans for centuries and they also desire the old human empire to reunite because the dwarves are sort of on the front lines of hostile territory, and a united human empire is a powerful ally.
Any ideas to emphasize the differences? I'm not looking for something that will cause the king to want to hang the players, but maybe think them a bit odd/strange in return.