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ideas to stock the "Sharper Image" of Adventuring Gear stores
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<blockquote data-quote="FoxWander" data-source="post: 72609" data-attributes="member: 1356"><p>Things like gimmicked mundane items, alchemical items and accessories, enspelled items and psuedo high-tech semi-magical gadgets. Here are some examples that I've come up with throughout my gaming career, from simple to high weirdness... </p><p></p><p>- A collapsible 10' pole</p><p>- Attachments for 10' poles like mechanical fingers, mirror holders, continual flame plugs</p><p>- Tanglefoot bag launchers</p><p>- Continual flame lanterns</p><p>- The Auto-Ram - Put a permanent Shrink Item on a portable battering ram, spike it shrunken before the door, then unshrink it. WHAM! No more door. We've house ruled that it adds a +20 to open door checks)</p><p>- The Cure Light potion CamelBack - A 1/2 gallon wineskin with a long flexible hose. Sure it costs 3200 gp for 64 potions and a wand would be a heck of alot cheaper, but fighters can't use wands. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Ways to use Shrink Item (SI) and the Attune Gem feat:</p><p></p><p>- "Can I get some back up", SI (cloth) skeletons tied to a Spell Gem with 'Animate dead'. Attach it to a arrow/bolt/bullet for some long distance chaos</p><p></p><p>- "Spell Resist this!", SI some chains and large size tanglefoot bags to Spell Gem with 'Bind', attach to your missile of choice. Its a web spell for high SR foes.</p><p></p><p>- "I love the smell of napalm in the morning", this is a little more complicated. Create a 'grenade' with a weighted bottom so it always lands right side up. Give it a hollow center with six holes to the top at about a 45 degree angle. In the center put several gallons of SI'd oil and then plug the holes with SI'd alchemist's fire. A magic mouth that goes off 1 round after the thrower says "Bombs away" (or whatever) says the command to unshrink the oil. The high pressure of the expanding oil shoots the plugs out and covers the surrounding area with oil, then the SI'd plugs land and unshrink also, burning anyone nearby and igniting the oil. Its a pocket firestorm!</p><p></p><p></p><p>Those are just a few things but you get the idea. I'm sure you people have thought of similar things over the years, so lets hear them! Revel in your cleverness!</p><p></p><p></p><p>Bonus question- what kind of defense can you think against DM's who want to hit you with a Dispel Magic and make all your Shrink Item gadgets explode like the 4th of July? I've thought of three. </p><p>1) Spell Gems with Dispel Magic triggered by Dispel Magic for automatic counterspelling.</p><p>2)Enchant the container you carry them all in with the MoF's Spellblade enchantment vs. Dispel Magic. </p><p>3)Carry them all in a Bag of Holding, since the Rope Trick description makes it clear that spell FX cannot cross extra-dimensional barriers, your gadgets would be safe from Dispel Magic </p><p></p><p>BTW, my DM doesn't let me play the character who came up with those last three anymore. Especially after I thought up those defenses against Dispel Magic making me the ammo dump with a match tossed in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FoxWander, post: 72609, member: 1356"] Things like gimmicked mundane items, alchemical items and accessories, enspelled items and psuedo high-tech semi-magical gadgets. Here are some examples that I've come up with throughout my gaming career, from simple to high weirdness... - A collapsible 10' pole - Attachments for 10' poles like mechanical fingers, mirror holders, continual flame plugs - Tanglefoot bag launchers - Continual flame lanterns - The Auto-Ram - Put a permanent Shrink Item on a portable battering ram, spike it shrunken before the door, then unshrink it. WHAM! No more door. We've house ruled that it adds a +20 to open door checks) - The Cure Light potion CamelBack - A 1/2 gallon wineskin with a long flexible hose. Sure it costs 3200 gp for 64 potions and a wand would be a heck of alot cheaper, but fighters can't use wands. ;) Ways to use Shrink Item (SI) and the Attune Gem feat: - "Can I get some back up", SI (cloth) skeletons tied to a Spell Gem with 'Animate dead'. Attach it to a arrow/bolt/bullet for some long distance chaos - "Spell Resist this!", SI some chains and large size tanglefoot bags to Spell Gem with 'Bind', attach to your missile of choice. Its a web spell for high SR foes. - "I love the smell of napalm in the morning", this is a little more complicated. Create a 'grenade' with a weighted bottom so it always lands right side up. Give it a hollow center with six holes to the top at about a 45 degree angle. In the center put several gallons of SI'd oil and then plug the holes with SI'd alchemist's fire. A magic mouth that goes off 1 round after the thrower says "Bombs away" (or whatever) says the command to unshrink the oil. The high pressure of the expanding oil shoots the plugs out and covers the surrounding area with oil, then the SI'd plugs land and unshrink also, burning anyone nearby and igniting the oil. Its a pocket firestorm! Those are just a few things but you get the idea. I'm sure you people have thought of similar things over the years, so lets hear them! Revel in your cleverness! Bonus question- what kind of defense can you think against DM's who want to hit you with a Dispel Magic and make all your Shrink Item gadgets explode like the 4th of July? I've thought of three. 1) Spell Gems with Dispel Magic triggered by Dispel Magic for automatic counterspelling. 2)Enchant the container you carry them all in with the MoF's Spellblade enchantment vs. Dispel Magic. 3)Carry them all in a Bag of Holding, since the Rope Trick description makes it clear that spell FX cannot cross extra-dimensional barriers, your gadgets would be safe from Dispel Magic BTW, my DM doesn't let me play the character who came up with those last three anymore. Especially after I thought up those defenses against Dispel Magic making me the ammo dump with a match tossed in. :) [/QUOTE]
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