Jack Colby
First Post
GMs still have the option to declare that some items have powers that aren't immediately obvious. Which is to say that you get the best of both worlds: ease of use for most magic items, where identifying was just a hassle. But for important, mysterious, interesting or cursed magic items the GM doesn't have to tell you everything, leaving the "mystique" intact.
Actually, the GM still can do anything he or she wishes.