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*Pathfinder & Starfinder
Identifying Potions
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<blockquote data-quote="irdeggman" data-source="post: 4040396" data-attributes="member: 16285"><p>Where is this from?</p><p></p><p>The only thing I can find is how identify only has a 1%/level chance of working. Nothing on how Detect magic won't detect the actual magic aura of the spells used.</p><p></p><p></p><p></p><p></p><p>Well magical traps can be easily detectd via Detect Magic (it is in the traps section) - but they only detect the presence (and location) of the aura, not what the trap is.</p><p></p><p>I never, never said that Detect Magic would tell what the item was - only that it would give the caster an idea that something was amiss.</p><p></p><p>Then other means could be used - like trapfinding.</p><p></p><p>If it is routine to provide magical traps that can not be found (or disabled) then that is not a game I would ever want to play in - since the DM is obviously out to collect charaacter sheets.</p><p></p><p><em>All </em> traps have a means of identifying them and disabling them (that is the entire nature and design of the system) - the only factor is using the "proper tools" to accomplish that task. And by tools I mean to include skills and spells not just physical trap finding tools.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4040396, member: 16285"] Where is this from? The only thing I can find is how identify only has a 1%/level chance of working. Nothing on how Detect magic won't detect the actual magic aura of the spells used. Well magical traps can be easily detectd via Detect Magic (it is in the traps section) - but they only detect the presence (and location) of the aura, not what the trap is. I never, never said that Detect Magic would tell what the item was - only that it would give the caster an idea that something was amiss. Then other means could be used - like trapfinding. If it is routine to provide magical traps that can not be found (or disabled) then that is not a game I would ever want to play in - since the DM is obviously out to collect charaacter sheets. [I]All [/I] traps have a means of identifying them and disabling them (that is the entire nature and design of the system) - the only factor is using the "proper tools" to accomplish that task. And by tools I mean to include skills and spells not just physical trap finding tools. [/QUOTE]
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