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*Pathfinder & Starfinder
Identifying Potions
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<blockquote data-quote="KarinsDad" data-source="post: 4040976" data-attributes="member: 2011"><p>Bestow Curse is used to craft every cursed item listed. Bestow Curse is Necromancy, but the auras of the items listed are not always Necromancy. I do not think this supports your interpretation on what spells were used to craft the items because only Bestow Curse was used.</p><p></p><p></p><p>Even in the case of accidental curse, I understand what you are saying here and could even buy into your argument, but I have an issue with it. How can Enhancement magic perform Necromancy? How can Divination magic perform Abjuration?</p><p></p><p>Allowing this to be the case implies that any school of magic can actually do anything which is not quite what the game rules indicate.</p><p></p><p>I prefer an interpretation that cursed magic is distorted, <strong>including</strong> its aura. Not that its aura is intact, but the rest of the magic of it is distorted which is what you appear to be claiming. The magic is changed. Not, some portions of the magic are changed, but others are not. YMMV.</p><p></p><p>But, both your interpretation and mine here are merely interpretations. Since they are not actually called out in the rules, the OP's items could be cursed items since the rules do not prevent them from being so.</p><p></p><p></p><p></p><p>Where do the rules state this?</p><p></p><p>Detect Magic detects magical auras. It does not detect traps. Sure, you can see that there is magic there, but how does Detect Magic determine a trap is present? It might not be a trap, but other magic. I could find no such rule in the Trap section or the Detect Magic spell or the general spell section. Detect Magic must be used with other means to actually detect it is a trap.</p><p></p><p>Players can assume a magical aura is a trap, but Detect Magic does not tell them this.</p><p></p><p></p><p></p><p>Where did I state that your methodology is wrong?</p><p></p><p>I merely stated that Detect Magic and Identify could not be used as written to explicilty detect magical traps.</p><p></p><p>I also stated that if one assumes PCs have knowledge of level limits on Potions, that they should also have knowledge of Elixers not having level limits.</p><p></p><p></p><p></p><p>Maybe because the PCs do not have access to Analyze Dweomer?</p><p></p><p></p><p>I don't see where you are getting that this has to be a high level effect. Summon Monster I can be used to summon a monster and could make a very low level CR 1 trap. One only has to go to Summon Monster II to get multiple monsters. A multi-monster trap can be created as early as level 3 (Summon Monster II and Craft Wondrous Item).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4040976, member: 2011"] Bestow Curse is used to craft every cursed item listed. Bestow Curse is Necromancy, but the auras of the items listed are not always Necromancy. I do not think this supports your interpretation on what spells were used to craft the items because only Bestow Curse was used. Even in the case of accidental curse, I understand what you are saying here and could even buy into your argument, but I have an issue with it. How can Enhancement magic perform Necromancy? How can Divination magic perform Abjuration? Allowing this to be the case implies that any school of magic can actually do anything which is not quite what the game rules indicate. I prefer an interpretation that cursed magic is distorted, [b]including[/b] its aura. Not that its aura is intact, but the rest of the magic of it is distorted which is what you appear to be claiming. The magic is changed. Not, some portions of the magic are changed, but others are not. YMMV. But, both your interpretation and mine here are merely interpretations. Since they are not actually called out in the rules, the OP's items could be cursed items since the rules do not prevent them from being so. Where do the rules state this? Detect Magic detects magical auras. It does not detect traps. Sure, you can see that there is magic there, but how does Detect Magic determine a trap is present? It might not be a trap, but other magic. I could find no such rule in the Trap section or the Detect Magic spell or the general spell section. Detect Magic must be used with other means to actually detect it is a trap. Players can assume a magical aura is a trap, but Detect Magic does not tell them this. Where did I state that your methodology is wrong? I merely stated that Detect Magic and Identify could not be used as written to explicilty detect magical traps. I also stated that if one assumes PCs have knowledge of level limits on Potions, that they should also have knowledge of Elixers not having level limits. Maybe because the PCs do not have access to Analyze Dweomer? I don't see where you are getting that this has to be a high level effect. Summon Monster I can be used to summon a monster and could make a very low level CR 1 trap. One only has to go to Summon Monster II to get multiple monsters. A multi-monster trap can be created as early as level 3 (Summon Monster II and Craft Wondrous Item). [/QUOTE]
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