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General Tabletop Discussion
*Pathfinder & Starfinder
Identifying Potions
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<blockquote data-quote="KarinsDad" data-source="post: 4042155" data-attributes="member: 2011"><p>Agreed. I was pulling your chain a bit, but it does bring up an interesting idea from the PC's POV.</p><p></p><p>The literal interpretation of the rule here seems excessive. If the PC can see the item or not should be irrelevant, just seeing the aura should be sufficient to get a spell craft check. So from the PC's POV, the aura is slightly different based on whether he can see the item or not. It is at least different enough that he cannot ever determine the school of magic if he cannot see the item. Also, from the PC's POV there is no difference between not getting a check and failing the check. That difference is one for players.</p><p></p><p>In fact, the entire concept of spell craft checks for this is a bit stupid. If differences can be detected via the auras, then Spell Craft checks should not even be required. Green Aura means Divination, Black Aura means Necromancy, etc. The sheer number of basically worthless rolls in 3E seems excessive and I am hoping that 4E does not migrate these types of rolls. Just let Detect Magic give x amount of info and be done with it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4042155, member: 2011"] Agreed. I was pulling your chain a bit, but it does bring up an interesting idea from the PC's POV. The literal interpretation of the rule here seems excessive. If the PC can see the item or not should be irrelevant, just seeing the aura should be sufficient to get a spell craft check. So from the PC's POV, the aura is slightly different based on whether he can see the item or not. It is at least different enough that he cannot ever determine the school of magic if he cannot see the item. Also, from the PC's POV there is no difference between not getting a check and failing the check. That difference is one for players. In fact, the entire concept of spell craft checks for this is a bit stupid. If differences can be detected via the auras, then Spell Craft checks should not even be required. Green Aura means Divination, Black Aura means Necromancy, etc. The sheer number of basically worthless rolls in 3E seems excessive and I am hoping that 4E does not migrate these types of rolls. Just let Detect Magic give x amount of info and be done with it. [/QUOTE]
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