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If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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<blockquote data-quote="Cruentus" data-source="post: 9167597" data-attributes="member: 7034645"><p>If I were ever to run 5e again, I would use the Warlock for all of the spellcasters. That would just be the way magic worked in my homebrew for that campaign. I would also spread out the spells to make those differences larger (between a celestial patron versus an undead one, for example).</p><p></p><p>I'm running an OSE/Beyond the Wall game in Greyhawk at the moment, and we're using the Beyond the Wall magic system. All spellcasters are Mages. All spellcasters can cast any spell, assuming they learn it or discover or research it. So, your "wizard" wants to heal? Sure. "Cleric" wants to cast fireball, have at it. The magic though, is split into Cantrips (casting roll required), Spells (safe to use, cast one per level), and Rituals (long casting time, but powerful). Once we get/got over the DnD hangover related to magic, its been a lot of fun, and much more interesting.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9167597, member: 7034645"] If I were ever to run 5e again, I would use the Warlock for all of the spellcasters. That would just be the way magic worked in my homebrew for that campaign. I would also spread out the spells to make those differences larger (between a celestial patron versus an undead one, for example). I'm running an OSE/Beyond the Wall game in Greyhawk at the moment, and we're using the Beyond the Wall magic system. All spellcasters are Mages. All spellcasters can cast any spell, assuming they learn it or discover or research it. So, your "wizard" wants to heal? Sure. "Cleric" wants to cast fireball, have at it. The magic though, is split into Cantrips (casting roll required), Spells (safe to use, cast one per level), and Rituals (long casting time, but powerful). Once we get/got over the DnD hangover related to magic, its been a lot of fun, and much more interesting. [/QUOTE]
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If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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