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If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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<blockquote data-quote="Deadstop" data-source="post: 9168003" data-attributes="member: 61557"><p>Sure, that's a terrible idea even for books with magic systems in them.</p><p></p><p>But people in this thread seem to be operating on different levels of "make sense."</p><p></p><p>I don't understand how the cleric class mechanical chassis only "makes sense" as an agent of the gods. Heck, the 5e SF hack <em>Esper Genesis</em> built its engineer class on the cleric chassis. I don't always <em>like </em>such direct translations, much as I didn't care as much for the 3e products that were more "D&D lightly painted with another genre" rather than really fitting the new setting, but they do not break the laws of logic.</p><p></p><p>Nor do I understand, to address a different poster's complaint about incoherence, how the world suddenly stops being coherent if things inspired by Iron Man or the Death Star* show up in a D&D campaign. If you would never do it or find it cringe, that's one thing, but concepts like "coherence" and "making sense" should probably have a more objective foundation than just "I don't like it."</p><p></p><p>* Or, in a particularly gonzo/multiversal game, Tony Stark and the DS-1 themselves. I've read the very famous storyline in which Iron Man and Dr. Doom get cast back to Arthurian times, and D&D has had visiting space vessels since "Temple of the Frog." I can understand a "coherence" complaint there as to theme and mood, if you want a particular flavor to your game, but such things can obviously fit in <em>someone's</em> D&D game.</p></blockquote><p></p>
[QUOTE="Deadstop, post: 9168003, member: 61557"] Sure, that's a terrible idea even for books with magic systems in them. But people in this thread seem to be operating on different levels of "make sense." I don't understand how the cleric class mechanical chassis only "makes sense" as an agent of the gods. Heck, the 5e SF hack [I]Esper Genesis[/I] built its engineer class on the cleric chassis. I don't always [I]like [/I]such direct translations, much as I didn't care as much for the 3e products that were more "D&D lightly painted with another genre" rather than really fitting the new setting, but they do not break the laws of logic. Nor do I understand, to address a different poster's complaint about incoherence, how the world suddenly stops being coherent if things inspired by Iron Man or the Death Star* show up in a D&D campaign. If you would never do it or find it cringe, that's one thing, but concepts like "coherence" and "making sense" should probably have a more objective foundation than just "I don't like it." * Or, in a particularly gonzo/multiversal game, Tony Stark and the DS-1 themselves. I've read the very famous storyline in which Iron Man and Dr. Doom get cast back to Arthurian times, and D&D has had visiting space vessels since "Temple of the Frog." I can understand a "coherence" complaint there as to theme and mood, if you want a particular flavor to your game, but such things can obviously fit in [I]someone's[/I] D&D game. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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