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If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 9168172" data-attributes="member: 7023887"><p>I think Eberron is pretty self evident if you know anything about how the setting handles deities and religions, but for a basic example the Blood of Vol in Eberron worship the divine spark inside themselves and/or the deity they believe they have the potential of becoming. Clerics, Paladins, and Aasimar are some of the main examples of Blood of Vol characters gaining power from their supposed divine nature. It clearly takes some inspiration from Buddhism.</p><p></p><p>In Theros, belief shapes the gods and created most (if not all) of the gods. It's implied that the personalities, portfolios, and stories of the gods evolves significantly depending on how they are worshipped. For example, the two gods of war are stated to be worshipped as identical twins, even when one of them is an Ares-style minotaur and the other is a more Athena-inspired centaur. Recently in the canon, a 16th god of madness and revelry (obviously a stand in for Dionysus) was created through mind controlling enough people and forcing them to worship him. The Leonins of the setting are antitheistic, but can still be clerics through worshipping an idea or other force.</p><p></p><p>Gods don't really exist in Ravnica, so Clerics normally gain their magic through devotion to one of the 10 factions, though there are a few exceptions. This is vaguely similar to how it works in Planescape.</p><p></p><p>Clerics in Strixhaven gain their magic through their devotion to one of the houses of Strixhaven.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 9168172, member: 7023887"] I think Eberron is pretty self evident if you know anything about how the setting handles deities and religions, but for a basic example the Blood of Vol in Eberron worship the divine spark inside themselves and/or the deity they believe they have the potential of becoming. Clerics, Paladins, and Aasimar are some of the main examples of Blood of Vol characters gaining power from their supposed divine nature. It clearly takes some inspiration from Buddhism. In Theros, belief shapes the gods and created most (if not all) of the gods. It's implied that the personalities, portfolios, and stories of the gods evolves significantly depending on how they are worshipped. For example, the two gods of war are stated to be worshipped as identical twins, even when one of them is an Ares-style minotaur and the other is a more Athena-inspired centaur. Recently in the canon, a 16th god of madness and revelry (obviously a stand in for Dionysus) was created through mind controlling enough people and forcing them to worship him. The Leonins of the setting are antitheistic, but can still be clerics through worshipping an idea or other force. Gods don't really exist in Ravnica, so Clerics normally gain their magic through devotion to one of the 10 factions, though there are a few exceptions. This is vaguely similar to how it works in Planescape. Clerics in Strixhaven gain their magic through their devotion to one of the houses of Strixhaven. [/QUOTE]
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Community
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If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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