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If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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<blockquote data-quote="Hawk Diesel" data-source="post: 9168280" data-attributes="member: 59848"><p>Reading your post made me wonder if I was missing something in your responses. So I went back and read all of them. First of all, you never define what makes something coherent or incoherent aside from your own gut feeling. So it seems to be completely subjective, and you seem to refuse to offer a coherent definition of "coherent."</p><p></p><p>Going back over all your posts, your argument, as best as I can distill it, seems to be:</p><p></p><p>1) WotC shouldn't offer an "out" for people who want to eliminate gods from the game. As best as I can interpret this, you have an opinion of what the game should be, and the fact that WotC even <em>suggests </em>other ways of playing exist is offensive.</p><p></p><p>2) You mention the idea that worlds should follow rules. However, you ignore the fact that rules suggesting a being can be powered by belief in themselves may be internally consistent with the fiction of a given game, even if it would be inconsistent for another game that exists in a different fantasy/reality.</p><p></p><p>3) Lots of stating things are "nonsensical" without further explanation or evidence to support your claim.</p><p></p><p>4) Reiterating that the ideas proposed don't make sense to you, and your preference that the designers of D&D only allowed for your very narrow perspective.</p><p></p><p>5) The idea that a god is different than a person, ignoring that in many fantasies gods started as mortals and attained godhood.</p><p></p><p>6) Suggesting that the idea could be internally consistent within a given setting, and then when explanation was given on how it is consistent in various settings, saying the explanation wasn't good enough without providing what objective measures you use to base your standards.</p><p></p><p>7) Suggesting that a system that allows belief alone to empower a character must use a Skill Buy system, suggesting that fiction must inform a game's mechanics, which I find to be an incredibly narrow perspective and also ignores the fact that mechanics are an abstraction that allow for the story to be told and the game to be played.</p><p></p><p>8) Stating that belief in oneself doesn't make sense, but being a mutant or exposed to some power does (ignoring that this is make-believe and there are numerous stories that exist in which belief can empower individuals and alter reality).</p><p></p><p>So no. You've said a lot, but NONE of it amounts to more than personal bias and personal inability to accept perspectives outside your own.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 9168280, member: 59848"] Reading your post made me wonder if I was missing something in your responses. So I went back and read all of them. First of all, you never define what makes something coherent or incoherent aside from your own gut feeling. So it seems to be completely subjective, and you seem to refuse to offer a coherent definition of "coherent." Going back over all your posts, your argument, as best as I can distill it, seems to be: 1) WotC shouldn't offer an "out" for people who want to eliminate gods from the game. As best as I can interpret this, you have an opinion of what the game should be, and the fact that WotC even [I]suggests [/I]other ways of playing exist is offensive. 2) You mention the idea that worlds should follow rules. However, you ignore the fact that rules suggesting a being can be powered by belief in themselves may be internally consistent with the fiction of a given game, even if it would be inconsistent for another game that exists in a different fantasy/reality. 3) Lots of stating things are "nonsensical" without further explanation or evidence to support your claim. 4) Reiterating that the ideas proposed don't make sense to you, and your preference that the designers of D&D only allowed for your very narrow perspective. 5) The idea that a god is different than a person, ignoring that in many fantasies gods started as mortals and attained godhood. 6) Suggesting that the idea could be internally consistent within a given setting, and then when explanation was given on how it is consistent in various settings, saying the explanation wasn't good enough without providing what objective measures you use to base your standards. 7) Suggesting that a system that allows belief alone to empower a character must use a Skill Buy system, suggesting that fiction must inform a game's mechanics, which I find to be an incredibly narrow perspective and also ignores the fact that mechanics are an abstraction that allow for the story to be told and the game to be played. 8) Stating that belief in oneself doesn't make sense, but being a mutant or exposed to some power does (ignoring that this is make-believe and there are numerous stories that exist in which belief can empower individuals and alter reality). So no. You've said a lot, but NONE of it amounts to more than personal bias and personal inability to accept perspectives outside your own. [/QUOTE]
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If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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