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*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9168368" data-attributes="member: 6790260"><p>That's fair. It <em>is</em> how the 3.x rules themselves describe what deities do to anyone who strays from the faith, however. It's straight-up that: your god can cut you off at any time, for any reason, and they always know exactly when you've done something they don't want you to do. Heresy, sometimes even just heterodoxy, is genuinely impossible unless the deity actually does support both sides of the conflict (which is really only a thing evil gods do, generally the "for the evulz" variety.) Having actual internecine conflict, where it's truly unclear who has the divine mandate, is fundamentally impossible under the presentation given by the 3e rules.</p><p></p><p>But yes, if you altered things so that it's rather more difficult/indirect/slow for the empowering deity to make such moves, then it's possible for some of it to happen...but heresy and internal division within the church still seems to be pretty much impossible. Which is sad, because that's one of the best story arcs you can have when the players are part of a big and sincerely good church--be it a conflict between goodness and secret wickedness, or goodness and well-intentioned extremism, such a schism is ripe for conflict and allows many different possible results (including the possibility that the bad guys <em>win</em> and now the <em>good</em> church must go underground!)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9168368, member: 6790260"] That's fair. It [I]is[/I] how the 3.x rules themselves describe what deities do to anyone who strays from the faith, however. It's straight-up that: your god can cut you off at any time, for any reason, and they always know exactly when you've done something they don't want you to do. Heresy, sometimes even just heterodoxy, is genuinely impossible unless the deity actually does support both sides of the conflict (which is really only a thing evil gods do, generally the "for the evulz" variety.) Having actual internecine conflict, where it's truly unclear who has the divine mandate, is fundamentally impossible under the presentation given by the 3e rules. But yes, if you altered things so that it's rather more difficult/indirect/slow for the empowering deity to make such moves, then it's possible for some of it to happen...but heresy and internal division within the church still seems to be pretty much impossible. Which is sad, because that's one of the best story arcs you can have when the players are part of a big and sincerely good church--be it a conflict between goodness and secret wickedness, or goodness and well-intentioned extremism, such a schism is ripe for conflict and allows many different possible results (including the possibility that the bad guys [I]win[/I] and now the [I]good[/I] church must go underground!) [/QUOTE]
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Community
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If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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