Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9168610" data-attributes="member: 6790260"><p>If someone betrays Athea, the goddess of nonbelief, she instantly robs them of any powers they might have--and she knows, instantaneously, of the betrayal, so there is zero time between "someone has broken faith with me" and "I have shut down all troublemakers." That is literally the text of the rules in 3e.</p><p></p><p>You cannot have, for example, a disagreement about whether Bahamut prefers law over good or good over law. He will instantly know what the disagreement is, and he will assuredly have a position, and declare at least one of the factions in error. Any such persons will instantly be stripped of any and all powers derived from him, for exactly as long as they remain in error. He can, of course, change his mind at any time, but presumably he would wait until the moment they have shown true contrition (which, again, he can instantly know because of how 3e divinity works), and then the power instantly comes back on again.</p><p></p><p>There can be no possibility of a genuine doctrinal disagreement, because anyone who actually strays is instantly depowered, and losing your powers is a <em>pretty flippin obvious</em> reason for people to decide you're dead wrong.</p><p></p><p>You can't have secret traitors pretending to be faithful. You can't have honest-mistake zealots believing that they're doing the right thing while actually committing horrible evils. You can't even really have heterodoxy, because the deity herself can simply pop in and clarify exactly what they want, and anyone who continues to disobey, well, they were told what was correct, time to cut them off from the divine credit card.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9168610, member: 6790260"] If someone betrays Athea, the goddess of nonbelief, she instantly robs them of any powers they might have--and she knows, instantaneously, of the betrayal, so there is zero time between "someone has broken faith with me" and "I have shut down all troublemakers." That is literally the text of the rules in 3e. You cannot have, for example, a disagreement about whether Bahamut prefers law over good or good over law. He will instantly know what the disagreement is, and he will assuredly have a position, and declare at least one of the factions in error. Any such persons will instantly be stripped of any and all powers derived from him, for exactly as long as they remain in error. He can, of course, change his mind at any time, but presumably he would wait until the moment they have shown true contrition (which, again, he can instantly know because of how 3e divinity works), and then the power instantly comes back on again. There can be no possibility of a genuine doctrinal disagreement, because anyone who actually strays is instantly depowered, and losing your powers is a [I]pretty flippin obvious[/I] reason for people to decide you're dead wrong. You can't have secret traitors pretending to be faithful. You can't have honest-mistake zealots believing that they're doing the right thing while actually committing horrible evils. You can't even really have heterodoxy, because the deity herself can simply pop in and clarify exactly what they want, and anyone who continues to disobey, well, they were told what was correct, time to cut them off from the divine credit card. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
Top