Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Micah Sweet" data-source="post: 9168696" data-attributes="member: 6747251"><p>I <em>do not</em> care how popular or influential WotC's version of D&D is. It is irrelevant to any discussion of quality or my playstyle preferences. </p><p></p><p>And any game designer can enforce boundaries. That's what game rules are for. They enforce boundaries, and ideally inform us of intended playstyles. The more clear those boundaries and playstyle suggestions are, the better that game is, generally speaking, for those who have that preference. Making your game "for everyone" just muddies the waters and ensures that no one gets what they want. Its a good philosophy for maximizing sales (WotC's overriding goal far beyond anything else), but not good for making the best game you can. I prefer every game designer try to make the best game they can, and market to those who would find fun in playing such games. If you do a good job at design and marketing, a <em>reasonable</em> degree of profit will come, and you can continue making the game you presumably want to make.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9168696, member: 6747251"] I [I]do not[/I] care how popular or influential WotC's version of D&D is. It is irrelevant to any discussion of quality or my playstyle preferences. And any game designer can enforce boundaries. That's what game rules are for. They enforce boundaries, and ideally inform us of intended playstyles. The more clear those boundaries and playstyle suggestions are, the better that game is, generally speaking, for those who have that preference. Making your game "for everyone" just muddies the waters and ensures that no one gets what they want. Its a good philosophy for maximizing sales (WotC's overriding goal far beyond anything else), but not good for making the best game you can. I prefer every game designer try to make the best game they can, and market to those who would find fun in playing such games. If you do a good job at design and marketing, a [I]reasonable[/I] degree of profit will come, and you can continue making the game you presumably want to make. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
Top