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General Tabletop Discussion
*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9168740" data-attributes="member: 7040132"><p>I tend not to prefer campaigns where the Gods are present and directly communicate with the people like a sovereign holding court. I much prefer far-removed Gods who have influence over their Divine Domains rather than the World they've ascended beyond. I prefer that they are only able to influence the world only through the work of third parties who have faith that they serve the God's doctrine, or through omens. There are so many stories that can't be told if Gods have a stranglehold on the actions of mortals, able to punish them directly for implementing their free will. I like factions and heresies and free will. </p><p></p><p>I also don't like avatars where the Gods can be themselves while walking the world. A Chosen/monster that is imbued with an unhealthy portion of that God's power, perhaps even thinking they are the God, is one thing, but I don't like the God themselves being able to walk the world. </p><p></p><p>I prefer when Divine magic is not being gatekept by Gods, rather their religions are the primary way the people learn about Divine power, and the mortal clergy can offer training as a path to power and influence if the aspiring follower is down with the indoctrination. If the Church makes a mistake and trains a person who is secretly opposed to their values, that's a mistake on them, so they have to be careful who they let in to the clergy and train. Hence tests to prove their connection to the deity/domain.</p><p></p><p>However, I think anyone perceptive enough to the reality of reality to understand how they are personally connected to an Aspect/Domain/Portfolio of Influence, and have the unwavering faith in the importance of that Domain, can train to become a Cleric if they really have the Wisdom and will to do so. </p><p></p><p>--------------------</p><p></p><p>Regarding the OP, one simple mechanical reason for the other classes to have developed, is that the Cleric is Wisdom-based. Anyone with a low Wisdom isn't going to excel in the role, and if you want power, don't you want to excel at it? If they don't have that inherent perception of how Material reality interacts with the cosmic Divine Energies beyond the Astral Sea, there are other paths. Intelligence to puzzle out the Arcane mysteries themselves, and Charisma to either brute force their will on reality, or influence extraplanar forces to offer them power, etc. However, Divine Magic as an easy way to power is just one perspective that not everyone will get. Not everyone is comfortable, convinced, or faithful enough to believe so much in a Divine pattern to exert one's will to enforce it. Many people are filled with doubt, which is the enemy of blind faith.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9168740, member: 7040132"] I tend not to prefer campaigns where the Gods are present and directly communicate with the people like a sovereign holding court. I much prefer far-removed Gods who have influence over their Divine Domains rather than the World they've ascended beyond. I prefer that they are only able to influence the world only through the work of third parties who have faith that they serve the God's doctrine, or through omens. There are so many stories that can't be told if Gods have a stranglehold on the actions of mortals, able to punish them directly for implementing their free will. I like factions and heresies and free will. I also don't like avatars where the Gods can be themselves while walking the world. A Chosen/monster that is imbued with an unhealthy portion of that God's power, perhaps even thinking they are the God, is one thing, but I don't like the God themselves being able to walk the world. I prefer when Divine magic is not being gatekept by Gods, rather their religions are the primary way the people learn about Divine power, and the mortal clergy can offer training as a path to power and influence if the aspiring follower is down with the indoctrination. If the Church makes a mistake and trains a person who is secretly opposed to their values, that's a mistake on them, so they have to be careful who they let in to the clergy and train. Hence tests to prove their connection to the deity/domain. However, I think anyone perceptive enough to the reality of reality to understand how they are personally connected to an Aspect/Domain/Portfolio of Influence, and have the unwavering faith in the importance of that Domain, can train to become a Cleric if they really have the Wisdom and will to do so. -------------------- Regarding the OP, one simple mechanical reason for the other classes to have developed, is that the Cleric is Wisdom-based. Anyone with a low Wisdom isn't going to excel in the role, and if you want power, don't you want to excel at it? If they don't have that inherent perception of how Material reality interacts with the cosmic Divine Energies beyond the Astral Sea, there are other paths. Intelligence to puzzle out the Arcane mysteries themselves, and Charisma to either brute force their will on reality, or influence extraplanar forces to offer them power, etc. However, Divine Magic as an easy way to power is just one perspective that not everyone will get. Not everyone is comfortable, convinced, or faithful enough to believe so much in a Divine pattern to exert one's will to enforce it. Many people are filled with doubt, which is the enemy of blind faith. [/QUOTE]
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If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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