Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9168749" data-attributes="member: 2209"><p>D&D has varied a lot on what actually powers clerical abilities, sometimes saying gods, sometimes saying belief or faith, sometimes other stuff.</p><p></p><p>3.5 PH: "Clerics do not acquire their spells from books or scrolls, nor do they prepare them through study. Instead, <strong>they meditate or pray for their spells, receiving them through their own strength of faith</strong> or as divine inspiration."</p><p></p><p>4e had the ordination ritual granting the ability to wield divine power.</p><p></p><p>4e PH: "As a cleric, your deity does not directly grant you powers. Instead, your ordination or investiture as a cleric grants you the ability to wield divine powers. Clerics are usually formally ordained by existing clerics who perform a special ritual to do so, but on rare occasions a deity moves to directly ordain a worthy worshiper with out any sort of priestly hierarchy involved. What you do with your powers once you are ordained is up to you, although if you flagrantly and openly defy your deity’s tenets, you quickly earn the enmity of the faithful."</p><p></p><p>Even 5e has varying descriptions. Mostly the 5e PH talks about clerics and gods but it also says:</p><p></p><p>"Harnessing divine magic doesn't rely on study or training. A cleric might learn formulaic prayers and ancient rites, but <strong>the ability to cast cleric spells relies on devotion</strong> and an intuitive sense of a deity's wishes."</p><p></p><p>5e paladin abilities are powered not by gods but by their oaths.</p><p></p><p>"By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does."</p><p></p><p>"The spells of clerics, druids, paladins, and rangers are called divine magic. <strong>These spellcasters' access to the Weave is mediated by</strong> divine power-gods, the divine forces of nature, or <strong>the sacred weight of a paladin's oath</strong>."</p></blockquote><p></p>
[QUOTE="Voadam, post: 9168749, member: 2209"] D&D has varied a lot on what actually powers clerical abilities, sometimes saying gods, sometimes saying belief or faith, sometimes other stuff. 3.5 PH: "Clerics do not acquire their spells from books or scrolls, nor do they prepare them through study. Instead, [B]they meditate or pray for their spells, receiving them through their own strength of faith[/B] or as divine inspiration." 4e had the ordination ritual granting the ability to wield divine power. 4e PH: "As a cleric, your deity does not directly grant you powers. Instead, your ordination or investiture as a cleric grants you the ability to wield divine powers. Clerics are usually formally ordained by existing clerics who perform a special ritual to do so, but on rare occasions a deity moves to directly ordain a worthy worshiper with out any sort of priestly hierarchy involved. What you do with your powers once you are ordained is up to you, although if you flagrantly and openly defy your deity’s tenets, you quickly earn the enmity of the faithful." Even 5e has varying descriptions. Mostly the 5e PH talks about clerics and gods but it also says: "Harnessing divine magic doesn't rely on study or training. A cleric might learn formulaic prayers and ancient rites, but [B]the ability to cast cleric spells relies on devotion[/B] and an intuitive sense of a deity's wishes." 5e paladin abilities are powered not by gods but by their oaths. "By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does." "The spells of clerics, druids, paladins, and rangers are called divine magic. [B]These spellcasters' access to the Weave is mediated by[/B] divine power-gods, the divine forces of nature, or [B]the sacred weight of a paladin's oath[/B]." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
Top