Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deadstop" data-source="post: 9168920" data-attributes="member: 61557"><p>That can vary by setting.</p><p></p><p>"Anthropomorphic gods that are very much like big people" is one option.</p><p></p><p>"The universe" is another.</p><p></p><p>"One or more pools of divine energy that believers tap into" (but whether they are sapient is a matter of belief)</p><p></p><p>"The power of collective belief."</p><p></p><p>"The words, gestures, and trappings of prayer and worship compel a response from the universe." (Which kind of makes divine magic a subset of arcane magic, but one that accesses different "cheat codes" and no one on either side of the divide admits the similarity.)</p><p></p><p>Heck, adopt metaphysics similar to <em>Mage: The Ascension</em> and "believing really hard" really can alter reality, though that is a somewhat simplistic and mocking take on that game's cosmology. There, the answer to the starting question of "Why have specific traditions/sources of magic if belief alone can do it" is that it's not just "believing really hard" in the Stuart Smalley way. It's rock-solid conviction. And for most people, that's easier if there's something to believe <em>in </em>-- a religion like most clerics, a set of oaths like a 5e paladin, power in nature like a druid, an ancient tradition of study like a wizard, a system of beings to bargain with like a warlock, even the training and exercise of a fighter. Literally just "believing in yourself" is rare -- even Eberron's Blood of Vol has a whole theology of mortals as actually divine beings being held down by the Man, gnosticism-style. And those D&D editions that allow clerics of non-gods usually mention "philosophies and forces," not just "yourself."</p></blockquote><p></p>
[QUOTE="Deadstop, post: 9168920, member: 61557"] That can vary by setting. "Anthropomorphic gods that are very much like big people" is one option. "The universe" is another. "One or more pools of divine energy that believers tap into" (but whether they are sapient is a matter of belief) "The power of collective belief." "The words, gestures, and trappings of prayer and worship compel a response from the universe." (Which kind of makes divine magic a subset of arcane magic, but one that accesses different "cheat codes" and no one on either side of the divide admits the similarity.) Heck, adopt metaphysics similar to [I]Mage: The Ascension[/I] and "believing really hard" really can alter reality, though that is a somewhat simplistic and mocking take on that game's cosmology. There, the answer to the starting question of "Why have specific traditions/sources of magic if belief alone can do it" is that it's not just "believing really hard" in the Stuart Smalley way. It's rock-solid conviction. And for most people, that's easier if there's something to believe [I]in [/I]-- a religion like most clerics, a set of oaths like a 5e paladin, power in nature like a druid, an ancient tradition of study like a wizard, a system of beings to bargain with like a warlock, even the training and exercise of a fighter. Literally just "believing in yourself" is rare -- even Eberron's Blood of Vol has a whole theology of mortals as actually divine beings being held down by the Man, gnosticism-style. And those D&D editions that allow clerics of non-gods usually mention "philosophies and forces," not just "yourself." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
Top