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*Dungeons & Dragons
If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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<blockquote data-quote="jgsugden" data-source="post: 9169062" data-attributes="member: 2629"><p>D&D in an RPG. A role playing game. Characters play a role in a story. The game works best when you try to develop the story cohesively.</p><p></p><p>In my setting, PCs have a condition called 'Godtouched'. When the Raven Queen ascended, she did it by killing a God and stealing his power - but instead of keeping it, she put it into mortals. From that point on, the mortals that are Godtouched can advance like PCs. If you're not God touched, it might take you 70 years of study to master 3rd level spells. The Godtouched can do it in a few months. </p><p></p><p>This fiction allows me to explain away a lot of things. Why does this cleric need a God when that cleric can do it on their own? They have different levels of the touch, or they use the touch differently ...</p><p></p><p>Am I recommending this approach to every DM? No. But I am recommending that you develop <em>an</em> approach. Figure out the rules of how your world work and how the rules make sense in them. Once you've done it for a bit, you'll find that adapting the rules to your lore, especially around edition changes, gets pretty easy and you can treat situations like these as part of your lore and story - not something to see as a problem. </p><p></p><p>It can give your campaigns better depth and make them more immersive for your players.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9169062, member: 2629"] D&D in an RPG. A role playing game. Characters play a role in a story. The game works best when you try to develop the story cohesively. In my setting, PCs have a condition called 'Godtouched'. When the Raven Queen ascended, she did it by killing a God and stealing his power - but instead of keeping it, she put it into mortals. From that point on, the mortals that are Godtouched can advance like PCs. If you're not God touched, it might take you 70 years of study to master 3rd level spells. The Godtouched can do it in a few months. This fiction allows me to explain away a lot of things. Why does this cleric need a God when that cleric can do it on their own? They have different levels of the touch, or they use the touch differently ... Am I recommending this approach to every DM? No. But I am recommending that you develop [I]an[/I] approach. Figure out the rules of how your world work and how the rules make sense in them. Once you've done it for a bit, you'll find that adapting the rules to your lore, especially around edition changes, gets pretty easy and you can treat situations like these as part of your lore and story - not something to see as a problem. It can give your campaigns better depth and make them more immersive for your players. [/QUOTE]
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If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?
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