Happy Monkey said:Methinks I'll go for the 1/2 damage will save.
Still hurts a lot. Potentially ravaging a single opponant.
I have one question. Why is it that you all want Harm to still pack a punch on a successful save? The reason for giving it a save is to make it less dangerous. Harm is effectively save or die, and none of the other save or die spells do a lot of damage on a successful save, so why should Harm?
My final solution to the problem is basically give Harm a will save for half damage or 100 points of damage, whichever is less. I think that is a good enough compromise of all of the systems that may just be able to satisfy most parties.
What do you guys think? (By the way, sorry about the heated debate, Harm is just one of those things that gets under my skin.)