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If Hasbro Pulls the Plug....
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<blockquote data-quote="Desdichado" data-source="post: 5773156" data-attributes="member: 2205"><p>I think it's important to remember that "the property" also includes computer games and other things licensed to hold the D&D name, as well as a fairly brisk business in novels. I suspect that D&D is in no danger, considering these additional sources of revenue that are somewhat ancillary to the game itself, but which are certainly directly related to ownership of the property.</p><p></p><p>As for what would happen if Hasbro pulled the plug anyway, for me personally, it wouldn't matter. I don't play (or more importantly, buy) anything from WotC today anyway.</p><p></p><p>But I think it's an interesting scenario for the industry. I see a lot of folks dropping out of the hobby, actually. Lots of folks buy whatever's current in D&D, and don't look at anything else. Lots of other folks will hit the used market; lots of others will migrate to existing games (although probably not in large numbers, since other games probably won't really scratch the D&D itch in the same way.) I'm actually more curious about what this does on the business side--what does this mean for game stores, distributors and whatnot? And I'm worried that the fallout of D&D going away has a ripple effect on them which is not good, which in turn has a ripple effect on smaller game publishers, which contracts the entire market.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5773156, member: 2205"] I think it's important to remember that "the property" also includes computer games and other things licensed to hold the D&D name, as well as a fairly brisk business in novels. I suspect that D&D is in no danger, considering these additional sources of revenue that are somewhat ancillary to the game itself, but which are certainly directly related to ownership of the property. As for what would happen if Hasbro pulled the plug anyway, for me personally, it wouldn't matter. I don't play (or more importantly, buy) anything from WotC today anyway. But I think it's an interesting scenario for the industry. I see a lot of folks dropping out of the hobby, actually. Lots of folks buy whatever's current in D&D, and don't look at anything else. Lots of other folks will hit the used market; lots of others will migrate to existing games (although probably not in large numbers, since other games probably won't really scratch the D&D itch in the same way.) I'm actually more curious about what this does on the business side--what does this mean for game stores, distributors and whatnot? And I'm worried that the fallout of D&D going away has a ripple effect on them which is not good, which in turn has a ripple effect on smaller game publishers, which contracts the entire market. [/QUOTE]
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