If I ran an RPG company I would make_________.


log in or register to remove this ad

... Dark Sun.

I missed Dark Sun the first time around because I stopped playing 2E (and D&D for that matter). I now have all the game products and would love to start a game one day but only using the 3.5E ruleset.

The only other world that would interest me would be Midnight... hmmm, I wonder how much it would cost to buy it from FFG...? ;)
 

I'm a bit of an oddball, so keep that in mind as you read my list.

1) The Unabridged Book of Furres: Rules for almost all the different varients of anthropomorphic and zoomorphic creatures, the relationships between the different species (as a guideline), different methods of handling mating (creatures can't mate, offspring are a mix of the two, offspring are one or the other, etc), some campaign ideas, and so forth.
2) The World of Gold Digger: For those of you familiar with Fred Perry's Gold Digger, this would be a rule book statting out the series, from the fantasy world of Jade to Gina's hurtbots. It would be a very rich setting to write into (and the art would, of course, be top notch - wouldn't want anyone other than the creator of the series to do it), and I think it would make a fantastic setting.
3) A sourcebook for the Rigante, another of Gemmel's worlds.
4) A setting based off of Sonic the Hedgehog, and my own variant, The Invasion. Though the series are admitidly childish, the core concepts in the comics and the series (excluding the Adventures of series) are solid and could create the base for a very dark setting. Assuming groups can get over the 'furrephobia' that some people seem to have...
5) A setting based on SpaceBalls. A parody, yes, but a very fun parody that would be interesting to play in every now and then.
6) A setting based on Isaac Asimov's works. Another rich world to play in that would definitely have many roleplaying opportunities.
7) A monster book dealing exclusively with myths and legends. There's more than one legend dealing with Vampires, so why not stat out more than one variant of Vampire?

Um... I think that's enough for now. I might add some more later, but maybe not.
Magius out.
 


An Adventure Path Series of Modules (Levels 1 -20), not class specific for the following senarios.

1. A single person
2. A single player and 1 DM

It's been nearly 2 years since I have had a regular group playing a regular schedule. My wife and I would love some modules that would let the two of us play.
 

I'd produce a gargantuan boxed mega adventure with maps and handouts and a book about the size of Midnight that would be a globe-spanning adventure instead of relying on months-long dungeon crawls; and there'd be tons of city and hamlet encounters and entire chapters devoted to the wilderness encounters and how to make it more than just "that place we skip over as we go from one dungeon to the next."

And then I'd have a big, big room at my company where everyone could come and game all night and weekend long and crash on the couches scattered about. And in the morning, I'm cooking waffles! And ham biscuits the size of hubcaps with lots of syrup!

And there'd be blackjack! And hookers!
 

Mythic:

India, China, Europe, Mesoamerica, Persia, Arabia, Aborigine (Australian)...


In depth studies of *OR* like Nyambe and Al Qadim - inspired by.......


That is what I want.

That is what I would make if it were me.

Razuur
 

Some that I've considered:

Very short rules supplement (i.e. 12 pages) for taking a more detailed approach to stealth & perception, with more meaningful decisions to be made than "I sneak", and more nuance than found / not found. Modifiers for cover, speed, alertness, magic, etc.

A two villain campaign which spans the resources of two opposed evil groups, and puts the PCs in the middle as the balancing (or unbalancing) factor, with lots of built-in reasons for the PCs not to be crushed by either of the two. Includes details on how the villains rect to the loss of each asset described, be it critters, items, bases, public perception, or what have you.
 

I would do mythical version of real world places throughout history. I would go into different cultures and peoples; the traditions, the beliefs, what it was like. I would do more based off of realy world mythologies and fairie tales. But not just one version of them. I would offer a few versions so people can choose which fits best. I'd do the same with creative myths, just myths and stories that can be added into a campiagn.

And I would do Thieves World d20.
 

Magius del Cotto said:
2) The World of Gold Digger: For those of you familiar with Fred Perry's Gold Digger, this would be a rule book statting out the series, from the fantasy world of Jade to Gina's hurtbots. It would be a very rich setting to write into (and the art would, of course, be top notch - wouldn't want anyone other than the creator of the series to do it), and I think it would make a fantastic setting.

I second that one. I've seen an online rpg for it, but it was incomplete and had a system i didn't recognize.

d20 Modern Urban Arcana would work for it, to a point.
 

Remove ads

Top