If I ran an RPG company I would make_________.

A book that would allow me to properly simulate the development of cultures / nations in my setting, including a system for creating or accounting for geographical features and resources. One that covered plotting out dynasties, had tables to account for random events political (like a feud between brothers erupting), geographical (big earthquakes splitting kingdoms, volcanoes erupting, the creation of a flood plain due to a sorceror's research) and cultural.

I'd like a book that also allowed me to have these developed cultures interact. I want em to fight, negotiate, ally and divide. I'd like the book to cover how they could form armies based on how they were build in the simulations, with realistic troop sizes and compositions. I'd like the book to have rules for actually having them duke it out on a continental or even just a national border's scale... none of this "25 units bunched up n begging for a fireball gets +2 morale per row" stuff.

I'd like this book to be usable in a campaign... either randomly rolling a new event per kingdom each month of game time, or in the hands of a PC when they've finally got their kingdom and need a guide on how to run it and what to expect as a ruler.

And finally, perhaps most importantly, I'd like this book to be based on some historical fact mixed with pre-existing game mechanics.

I'd also like this book to be free, and be made of pure gold. Preferably given to me by a supermodel troupe followed by an army of apartment cleaning monkeys who specialize in dining room doily distribution.
 

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-The ultimate pirate game.(even more ultimate than Skull & Bones).

I would love to do my own setting (more like an extended city book really), but I don't think people really want my setting..so I won't :) (even though it has mad swashbuckling action, a bustling port city, political intrigue, a secret sect of killer ninja's,evil necromancers, dungeon exploration opportunities,a generous helping of Eldritch horrors and a dash of steampunk, I Can't even concince my own group to play)
 
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If I was a RPG Company, I would make...

A Native American styled campaign setting (similar to how L5R is Asian-styled without being historical) with distinct tribes, magical systems, totems, spirits, etc... I'd also want to include information on using the rules to do a "what if the Native American's had real magic" historical campaign.

It would only sell one or two copies, but I'd buy it :P

Rob
 

spacecrime.com said:
I want to build the giant-sized D&D campaign with everything you need in a big fat box. Something that would make someone throw down $75 or $100 with a mighty cry of "WAHOO!"

Yeah, baby.

I'd buy it! :)
 

MEG Hal said:
I have had the good fortune to make some books on topics I wanted to see made, but I admit even though not the brightest guy I have had some good fortune so....some of my (not alone mind you) ideas were:

Making a big detailed city-Bluffside
Making a players journal not a character sheet-Player's Archive
Having a good, detailed sourcebook on underwater adventuring-The Deep
Doing a cool post apocolyptic game like Thundarr the Barbarian style--Fall of Man (coming in early 2004)

So what would you make?

I would make BOX SETS. Boxed campaign settings (especially a gritty space pirate one, a pulp one, and a space colonization one). Boxed adventures. Bold, new RPGs in box sets. A GM's tool kit in a box. Box sets are the way to go and nobodys making them - I guess the d20 gold rush made folks forget what quality is.
 


diaglo said:
The Complete Idiots Guide to Roleplaying.
Which, presumably would look something like this:
The Complete Idiots' Guide to Roleplaying

by diaglo​

Chapter One: Play 1st Edition, ya primitive screwheads! Throw those 3E books out the window and get back to playing a REAL game! If I've said it once, I've said it a THOUSAND TIMES: there is only one true Dungeons and Dragons!!!
:D

Or would you try to be a little more inclusive than that?
 

Razuur said:
Mythic:

India, China, Europe, Mesoamerica, Persia, Arabia, Aborigine (Australian)...


In depth studies of *OR* like Nyambe and Al Qadim - inspired by.......

You might want to check out Mindshadows, which has shipped and should be in stores next week. It's a psionic setting inspired by the myths and cultures of Southeast Asia, especially India. We've done one preview already, with a second coming this week.

For "Mythic Europe", we've got the Medieval Player's Handbook scheduled for February.
 

I've been looking for some quality generic maps/geomorphs for some time. No monsters or traps, leave those to me, the DM, but give me some generic maps that I can fill in with traps, treasure, and monsters as I see fit.

Well, it's been a while, but we were listening! Just thought I'd point out Dungeon Crawl Classics #9: Dungeon Geomorphs, which is scheduled for July release. You can find more information at http://www.goodman-games.com/5008preview.php .
 

Well I wanted to do this at one time but...

A small line of campaing type setting books for Modern. Give a basic setting, background, special rules/equipment, and a few characters. I think that a line of inexpensive products that can give Gm's new ideas and useful setting specifics for campaings would be helpful and broaden their horizons as to what you can do would be well recived (in my twisted imagination anyway.).

Personaly I like modern and oriental adventures and I don't think that there is enough attention paid to them.
 

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