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If I were to publish a megadungeon, how would you prefer I handle XP?
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<blockquote data-quote="Stormonu" data-source="post: 8944906" data-attributes="member: 52734"><p>I think if I were to do something like this today, I'd "roadmap" it - fill in the primary encounters and leave enough space on the map for the DM to fill in other areas as needed. More a point-based map than a physically mapped out one - nail down the core areas and insinuate avenues leading off to the next area (the original Undermountain is a good example of this, both on the original maps and the subsequent add-ons). Including a short discussion of this would be critical, and you could include a laundry list of optional "pop-in" encounters for the gamemaster to put in or ignore at their choosing. This allows the DM to choose how in-depth they want to keep characters around in certain areas before moving to the next.</p><p></p><p>As for the actual map, I'd go with a largish one, much bigger than the battlemat sized one (at least 4 maps worth). Like above with the encounters, you might want to have entirely optional areas that could be slotted into the existing sections as the DM pleases.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8944906, member: 52734"] I think if I were to do something like this today, I'd "roadmap" it - fill in the primary encounters and leave enough space on the map for the DM to fill in other areas as needed. More a point-based map than a physically mapped out one - nail down the core areas and insinuate avenues leading off to the next area (the original Undermountain is a good example of this, both on the original maps and the subsequent add-ons). Including a short discussion of this would be critical, and you could include a laundry list of optional "pop-in" encounters for the gamemaster to put in or ignore at their choosing. This allows the DM to choose how in-depth they want to keep characters around in certain areas before moving to the next. As for the actual map, I'd go with a largish one, much bigger than the battlemat sized one (at least 4 maps worth). Like above with the encounters, you might want to have entirely optional areas that could be slotted into the existing sections as the DM pleases. [/QUOTE]
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If I were to publish a megadungeon, how would you prefer I handle XP?
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