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If I were to publish a megadungeon, how would you prefer I handle XP?
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<blockquote data-quote="aco175" data-source="post: 8945175" data-attributes="member: 27385"><p>I tend to use story awards now. Different sections of the dungeon have its own theme and when complete, you gain a level. Complete can mean different things. Each section has rewards and some can be different than just magic and gold. Say you defeat the goblin king and his ritual to create a golem he was planning to use on the orcs, you may find the heart of the golem in the lair of the oozes and be able to go back and awaken it to fight on your side.</p><p></p><p>I also favor a system based on number of encounters and a sliding scale as one goes up in level. Each area of the dungeon is given a level you think the PCs should be when they should go there and if they are lower level, they might get 2 points per encounter instead of one. If they go to an area of lower level, they might only get 1/2 point or less depending on how many levels above the number you are. This takes more tracking and up front time to determine things.</p></blockquote><p></p>
[QUOTE="aco175, post: 8945175, member: 27385"] I tend to use story awards now. Different sections of the dungeon have its own theme and when complete, you gain a level. Complete can mean different things. Each section has rewards and some can be different than just magic and gold. Say you defeat the goblin king and his ritual to create a golem he was planning to use on the orcs, you may find the heart of the golem in the lair of the oozes and be able to go back and awaken it to fight on your side. I also favor a system based on number of encounters and a sliding scale as one goes up in level. Each area of the dungeon is given a level you think the PCs should be when they should go there and if they are lower level, they might get 2 points per encounter instead of one. If they go to an area of lower level, they might only get 1/2 point or less depending on how many levels above the number you are. This takes more tracking and up front time to determine things. [/QUOTE]
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If I were to publish a megadungeon, how would you prefer I handle XP?
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