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If I were to publish a megadungeon, how would you prefer I handle XP?
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<blockquote data-quote="MNblockhead" data-source="post: 8949101" data-attributes="member: 6796661"><p>I'm on my third year of running Rappan Athuk. D&D 5e RAW with some homebrew. Most of the homebrew is related to strongholds, factions, and followers. The one big change to the core 5e rules I made for this campaign that has made all the difference is GP for XP with limited milestones. GP for XP, i.e., gaining experience for what you extract from the dungeon leads to a style of play that works very well for a mega-dungeon and slows down progression at the early levels with the occasional jump when they have a big score. I don't allow skipping levels though. </p><p></p><p>Another approach could be a modified milestone system. When I ran Curse of Strahd, I used the <em>Structured Milestone XP for Curse of Strahd</em> by R. Padron, which I bought on DMs Guild. I liked his approach and think that it would work well for a mega dungeon. But you would have to invest several pages explaining the system and need to ensure that you have the milestone opportunities spread out enough to allow sufficient advancement while keeping it a sandbox. Basically you give points for defeating important antagonists, finding important macguffins, and exploring different areas.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8949101, member: 6796661"] I'm on my third year of running Rappan Athuk. D&D 5e RAW with some homebrew. Most of the homebrew is related to strongholds, factions, and followers. The one big change to the core 5e rules I made for this campaign that has made all the difference is GP for XP with limited milestones. GP for XP, i.e., gaining experience for what you extract from the dungeon leads to a style of play that works very well for a mega-dungeon and slows down progression at the early levels with the occasional jump when they have a big score. I don't allow skipping levels though. Another approach could be a modified milestone system. When I ran Curse of Strahd, I used the [I]Structured Milestone XP for Curse of Strahd[/I] by R. Padron, which I bought on DMs Guild. I liked his approach and think that it would work well for a mega dungeon. But you would have to invest several pages explaining the system and need to ensure that you have the milestone opportunities spread out enough to allow sufficient advancement while keeping it a sandbox. Basically you give points for defeating important antagonists, finding important macguffins, and exploring different areas. [/QUOTE]
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If I were to publish a megadungeon, how would you prefer I handle XP?
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