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If I were to publish a megadungeon, how would you prefer I handle XP?
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<blockquote data-quote="Yaarel" data-source="post: 8949633" data-attributes="member: 58172"><p>Re the megadungeon.</p><p></p><p>Personally, for me to buy into a megadungeon adventure, the premise must feel plausible. If there is a room with six orcs in one room, and four in an other, there must be a reason why this would make sense.</p><p></p><p>Generally, a megadungeon is either a natural cavern, thus a subterranean wilderness. If there is any sapient life, there must be reason why they are there and for what they are doing.</p><p></p><p>Plausible subterranean structures can include an elaborate sacred burial complex, with the goal of honoring a dynasty while hiding buried wealth.</p><p></p><p>Otherwise, it needs to be a fully functional city, with all the needs and traderoutes of a city. (Here, "city" can be as small as a football stadium, in which case it is more like a government center for a wider subterranean "rural" population of groups of families.)</p><p></p><p>It is possible to have a cavern that is 10s or even 100s of miles long, originally formed by flowing water, much like a three-dimentional system of rivers and lakes.</p><p></p><p>Then there is the D&D Underdark, a world to itself, comprising vast wildernesses pocketed by cities and tradeposts along traderoutes.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8949633, member: 58172"] Re the megadungeon. Personally, for me to buy into a megadungeon adventure, the premise must feel plausible. If there is a room with six orcs in one room, and four in an other, there must be a reason why this would make sense. Generally, a megadungeon is either a natural cavern, thus a subterranean wilderness. If there is any sapient life, there must be reason why they are there and for what they are doing. Plausible subterranean structures can include an elaborate sacred burial complex, with the goal of honoring a dynasty while hiding buried wealth. Otherwise, it needs to be a fully functional city, with all the needs and traderoutes of a city. (Here, "city" can be as small as a football stadium, in which case it is more like a government center for a wider subterranean "rural" population of groups of families.) It is possible to have a cavern that is 10s or even 100s of miles long, originally formed by flowing water, much like a three-dimentional system of rivers and lakes. Then there is the D&D Underdark, a world to itself, comprising vast wildernesses pocketed by cities and tradeposts along traderoutes. [/QUOTE]
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If I were to publish a megadungeon, how would you prefer I handle XP?
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