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If I were to publish a megadungeon, how would you prefer I handle XP?
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<blockquote data-quote="S'mon" data-source="post: 9041586" data-attributes="member: 463"><p>I've been running Barrowmaze and Stonehell for years, using standard 5e XP rules, full combat XP plus some awards for treasure, exploration & other achievements. The only continuously played Stonehell PC is 15th level after maybe 80 online sessions ca 3 hours; The highest level Barrowmaze PCs are 11th after 34 live 5-hour sessions - full accounts at <a href="https://app.roll20.net/forum/post/10021247/barrowmaze" target="_blank">Roll20 - Virtual Tabletop for Playing D&D, Pathfinder, Call of Cthulhu, TTRPGs</a>.</p><p></p><p>One major thing I do is 1 week long rests, I think this is vital for any Megadungeon campaign (as opposed to 'epic quest'). The dungeons have increasing threat levels the deeper you go, but not 3e-5e style encounter balancing. Many encounters are with mobs of individually low threat monsters that generate limited XP. Exploration also generates limited XP.</p><p></p><p>From my rules:</p><p></p><p><strong><u><em>Typical Noncombat XP Awards by Achievement</em></u></strong></p><p><em><strong>Tier Minor/Major Award (per PC)</strong></em></p><p><em>1 100/200</em></p><p><em>2 200/400</em></p><p><em>3 500/1000</em></p><p><em>4 1000/2000</em></p><p><em>XP awards tend to increase over time, as the scale of achievements increase.</em></p><p><em>Acquiring significant <a href="https://roll20.net/compendium/dnd5e/Treasure#content" target="_blank">Treasure</a> is usually worth some XP, as is rescuing prisoners, infiltrating a guarded keep, exploring a cavern network, etc. A typical session award for non-combat achievements might be 100 XP at Level 1-4, 200 XP at Level 5-10, 500 XP at level 11-16, 1000 XP at level 17-19.</em></p><p></p><p>Another important factor that slows levelling is that XP is individual, not group. Only participating PCs earn session XP. There is a 'level floor' of half the highest PC level, but a significant level disparity works fine in this sort of campaign.</p><p></p><p>Overall: IME the 5e XP rules work fine for megadungeons and don't result in excessively fast levelling, if you discard a few 3e+ assumptions about how to run the game.</p></blockquote><p></p>
[QUOTE="S'mon, post: 9041586, member: 463"] I've been running Barrowmaze and Stonehell for years, using standard 5e XP rules, full combat XP plus some awards for treasure, exploration & other achievements. The only continuously played Stonehell PC is 15th level after maybe 80 online sessions ca 3 hours; The highest level Barrowmaze PCs are 11th after 34 live 5-hour sessions - full accounts at [URL="https://app.roll20.net/forum/post/10021247/barrowmaze"]Roll20 - Virtual Tabletop for Playing D&D, Pathfinder, Call of Cthulhu, TTRPGs[/URL]. One major thing I do is 1 week long rests, I think this is vital for any Megadungeon campaign (as opposed to 'epic quest'). The dungeons have increasing threat levels the deeper you go, but not 3e-5e style encounter balancing. Many encounters are with mobs of individually low threat monsters that generate limited XP. Exploration also generates limited XP. From my rules: [B][U][I]Typical Noncombat XP Awards by Achievement[/I][/U][/B] [I][B]Tier Minor/Major Award (per PC)[/B] 1 100/200 2 200/400 3 500/1000 4 1000/2000 XP awards tend to increase over time, as the scale of achievements increase. Acquiring significant [URL='https://roll20.net/compendium/dnd5e/Treasure#content']Treasure[/URL] is usually worth some XP, as is rescuing prisoners, infiltrating a guarded keep, exploring a cavern network, etc. A typical session award for non-combat achievements might be 100 XP at Level 1-4, 200 XP at Level 5-10, 500 XP at level 11-16, 1000 XP at level 17-19.[/I] Another important factor that slows levelling is that XP is individual, not group. Only participating PCs earn session XP. There is a 'level floor' of half the highest PC level, but a significant level disparity works fine in this sort of campaign. Overall: IME the 5e XP rules work fine for megadungeons and don't result in excessively fast levelling, if you discard a few 3e+ assumptions about how to run the game. [/QUOTE]
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If I were to publish a megadungeon, how would you prefer I handle XP?
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