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If I were to publish a megadungeon, how would you prefer I handle XP?
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<blockquote data-quote="Blue" data-source="post: 9044398" data-attributes="member: 20564"><p>You mentioned not wanting to do Milestone leveling, but what about it's lesser talked about cousin Milestone XP. Basically, accomplishing various milestones grants XP, and there are a lot more granular than Milestone leveling.</p><p></p><p>"Get access to the hidden elevator - 2500XP". Doesn't matter if your mapping discloses the area and you figure out the trick to opening in on level 2, if you go to level 4 and either kill the guardian beast or sneak past them, or on level 5 if you murder/bribe/trade with the Living Statues. Or even get down to level 8 and the open entrance and now you have a way to get out to rest as needed.</p><p></p><p>This way you can tailor the achievements to important things to do in the megadungeon, without ever forcing a single type of solution on the players like killing monsters. You get what you reward is a very true statement.</p><p></p><p>You could even make some of them publicly known milestones. Entering a deeper level of the dungeon than you have before. If you are setting up factions either in the dungeon or in the base camp settlement, they could also grant some. You might find out that fixing the kobold's trouble with the hobgoblins will grant a Milestone if you negotiate with them, while talking to the hobgoblins will get a Milestone only for killing off the kobolds - which do you want to pursue?</p></blockquote><p></p>
[QUOTE="Blue, post: 9044398, member: 20564"] You mentioned not wanting to do Milestone leveling, but what about it's lesser talked about cousin Milestone XP. Basically, accomplishing various milestones grants XP, and there are a lot more granular than Milestone leveling. "Get access to the hidden elevator - 2500XP". Doesn't matter if your mapping discloses the area and you figure out the trick to opening in on level 2, if you go to level 4 and either kill the guardian beast or sneak past them, or on level 5 if you murder/bribe/trade with the Living Statues. Or even get down to level 8 and the open entrance and now you have a way to get out to rest as needed. This way you can tailor the achievements to important things to do in the megadungeon, without ever forcing a single type of solution on the players like killing monsters. You get what you reward is a very true statement. You could even make some of them publicly known milestones. Entering a deeper level of the dungeon than you have before. If you are setting up factions either in the dungeon or in the base camp settlement, they could also grant some. You might find out that fixing the kobold's trouble with the hobgoblins will grant a Milestone if you negotiate with them, while talking to the hobgoblins will get a Milestone only for killing off the kobolds - which do you want to pursue? [/QUOTE]
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If I were to publish a megadungeon, how would you prefer I handle XP?
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