Drammattex
First Post
Plane Sailing said:plot advancement, social position, favours owed, maidens rescued, kingdoms won, righteous triumph - all those frilly little things that we used to concentrate on![]()
Seriously.
I can't dispute that killing things and taking their neat stuff isn't a valid way to play D&D, however as a player I find the advancement of my character's story a far more worthwhile reward. Stuff loses its meaning over time. At least for me. I realize there needs to be a reward mechanic in place in the game. But making it "more stuff" always feels so cheap to me; D&D becomes about the acquisition of stuff. Makes me feel all dirty.