If that is the policy for the core magic items, WotC needs to really hold the line on the supplements that follow. If there are no core items that boost saving throws, but saving throws remain important, you can bet that players will WANT an item that boosts saving throws.Doug McCrae said:Magic items will still be a reward, they just won't be essential to be competitive within the CR system. I guess they'll no longer affect the key numbers - armor class, to hit, damage, hit points and saves - but will provide other bennies instead.
Alratan said:At high level, when PCs are basically demi-gods, then I'd say the only way to stop PCs have significant wealth available is by meta-gaming or running very limited plots.
If you can kill an army by yourself, who can really stop you from becoming exceedingly rich if you want.
Sitara said:Yes but that is an artifical illusion. I really don't understand why people don't get this.
If a pc is level 30 and decked out with amgic items, the gm can introduce 10 NPC's who are also level 30, and have triple the magic items the pc has.
So basically the gm can easily control everything he wants in game, including player wealth.
I think a "Santa's bag" of niche items is a much smaller problem than the dependence on magic items from 3.0/3.5. A 15th level fighter with a bag full of interesting items like folding boats has about the same combat power as a 15th level fighter without the bag full of items. If a DM wants to run a low magic item campaign, then the combat challenges the fighter can take on are about the same whether the fighter has the bag of items or not. If the DM gave the fighter a folding boat and then wants to make the fighter navigate an underwater river in the middle of the dungeon, the fighter might actually still have the folding boat instead of having already sold it to add another +1 to his sword.This is an interesting idea I hadn't really considered before. However, if you're doing that, how would you avoid replacing your "Christmas tree" of worn magic items with "Santa's bag" of niche folding boats, portable holes, and crystal balls? Is that not a problem?
ogre said:One thing that's bothered me has been the vast accumulation of wealth (gp). In 2e, there was nothing to buy with it (unless the DM allowed magic stores), in 3e there's plently of stuff to buy.... but I have to question.
Why must the gp reward increase depending on your level. Why can't a treasure be 43gp or if your really lucky 250gp, even at 9th, 15th or 25th level?
I've always hated this aspect, where thousands of gp becomes the norm until the pcs are as rich as kings.
I hope 4e has a more realistic economic system, where vast personal wealth tops at a few hundred gp, unless you have a castle or some other 'thing' to bleed your gold.
SlagMortar said:I think a "Santa's bag" of niche items is a much smaller problem than the dependence on magic items from 3.0/3.5. A 15th level fighter with a bag full of interesting items like folding boats has about the same combat power as a 15th level fighter without the bag full of items. If a DM wants to run a low magic item campaign, then the combat challenges the fighter can take on are about the same whether the fighter has the bag of items or not. If the DM gave the fighter a folding boat and then wants to make the fighter navigate an underwater river in the middle of the dungeon, the fighter might actually still have the folding boat instead of having already sold it to add another +1 to his sword.
eve_of_dante said:just spotted this in Races and Classes:
Heroic Tier: 'at this tier you can count on finding +1 longswords, +1 suits of armour and shields... in a larger town or city a skilled smith is capable of forging such goods if you have enough money to afford them. For mightier goods, you must venture into the largest cities in the world.'