L
lowkey13
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I came in at a weird angle to D&D, through Neverwinter Nights. So, y'know, given one of the first things you do in that game's (not the best) campaign is go and hunt down an intellect devourer among other creatures. So my D&D experience has that "Oh man there are brain-eating squid-faced psychics who have walking brain monsters as pets" right at the start
I definitely understand some settings not having it but when your introduction starts at the mind flayers, beholders, and finally putting a name to childhood inexplicable dinosaur toys that are now rust monsters, and going back from there, its always gonna be a weird path
Weirdly, OD&D and 1e worked with intellect devourers and mind flayers just fine without the (optional) psionics rules. ...
So here is one for you sinkhole fans:
Assume there is finally some official product for a psion/mystic class, should it then become part of the base lore and part of all settings or only for those who have extensive lore for it like Eberron or DS?
Yes, I really liked the feel of 1e psionics (the implementation has several issues). The fast and "invisible" combats give me an Asimovian Second Foundation vibe.Back in the day, like 1e, Psionics were nearly invisible to non-psionic characters. There was only one attack, the infamous Psionic Blast, that'd crossover and affect non-psionics, apart from that psionics was just two characters squinting at eachother for maybe a round (because it was a 1-min round, and psionic combat progressed in 6-sec segments) before something pretty awful happened to one of them for no apparent reason. Some psionic monsters might not even be noticed by a party without a psionic character, others not display that psionics, for want of an actual Psionic blast or overt discipline. Those that did, like the Mind Flayer unleashing Psionic Blast, would just come off as having a special attack or ability.
So it was pretty plausible for psionics to exist in a setting, without overtly impacting or informing it. Which is lovely for a wholly-optional sub-system.