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General Tabletop Discussion
*Dungeons & Dragons
If short rest abilities become Prof # tiimes per day?
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<blockquote data-quote="Staffan" data-source="post: 8634623" data-attributes="member: 907"><p>That was one of my least favorite changes in PF1 for both the classes it affected, though for different reasons.</p><p></p><p>Barbarian: No. Rage should not be a spigot you can turn on and off as needed. Once you see red, red it is until your foes are gone.</p><p></p><p>Bard: A horrible nerf. 3.5 bards can use bardic music 1/day/level. For most uses, a single use covers a whole situation. Inspire Courage/Greatness/Heroics works for 5 rounds after you stop performing (so the whole battle in most cases), Inspire Competence would help for checks taking up to 2 minutes, Fascinate could distract folks for as long as needed, and Song of Freedom would let you cast <em>break enchantment</em>, one of the most powerful anti-condition spells in the game for a single use of bardic music. But in PF, each round you do a bard thing costs one of your 4+Cha+2/level rounds per day. You want to boost your allies in a four-round fight? That's four rounds. You want to help your rogue buddy take 20 on opening a lock? Well, there goes 20 rounds. Each round you want to keep someone fascinated is one round gone (not to mention that the save now uses a normal formula instead of the bard's likely ridiculous Perform check). And Song of Freedom is gone, replaced with the anemic Soothing Performance, mimicking a <em>mass cure serious wounds</em> instead of <em>break enchantment</em> and costing four rounds of performance. Blech.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8634623, member: 907"] That was one of my least favorite changes in PF1 for both the classes it affected, though for different reasons. Barbarian: No. Rage should not be a spigot you can turn on and off as needed. Once you see red, red it is until your foes are gone. Bard: A horrible nerf. 3.5 bards can use bardic music 1/day/level. For most uses, a single use covers a whole situation. Inspire Courage/Greatness/Heroics works for 5 rounds after you stop performing (so the whole battle in most cases), Inspire Competence would help for checks taking up to 2 minutes, Fascinate could distract folks for as long as needed, and Song of Freedom would let you cast [I]break enchantment[/I], one of the most powerful anti-condition spells in the game for a single use of bardic music. But in PF, each round you do a bard thing costs one of your 4+Cha+2/level rounds per day. You want to boost your allies in a four-round fight? That's four rounds. You want to help your rogue buddy take 20 on opening a lock? Well, there goes 20 rounds. Each round you want to keep someone fascinated is one round gone (not to mention that the save now uses a normal formula instead of the bard's likely ridiculous Perform check). And Song of Freedom is gone, replaced with the anemic Soothing Performance, mimicking a [I]mass cure serious wounds[/I] instead of [I]break enchantment[/I] and costing four rounds of performance. Blech. [/QUOTE]
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If short rest abilities become Prof # tiimes per day?
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