blackshirt5 said:
Cool, good to know that somebody else prefers it that way(I was talking to some of the guys who work at the FLGS the other day, and they were saying that they prefer things all in one book; that doesn't really make sense to me, can somebody explain it a bit better?).
A campaign setting should be a living setting. This means that there will be future books published that add to that setting and detail things glossed over in the setting book.
Allow me to take TH:ROE as an example.
From just their setting book I could play games in Gothos and be prefectly happy, but I'd have to create some of my own stuff that is only glossed over in the setting book.
So then they produce other books that detail the specifics of these various parts of Gothos including monster books, magic books, etc, etc.
Also they use a lot of OGC, Bluffsides and Freeport have both found homes in Gothos. There is enough informaiton in the setting book that I could design these cities if I wished, or I can simply buy the books and have everything at my finger tips.
What I believe these people intended was that they do not want to purchase a setting book and then have to purchase more books just to make the setting usable.
Your setting book should be useable and the purchaser should be able to run a campaign in your world with nothing but the setting book.
OTOH: You should continue to expand on the initial book with subsequent books.