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If the DM plays his own PC is it ok for the party to kill him and take his stuff?
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<blockquote data-quote="Steampunkette" data-source="post: 8415289" data-attributes="member: 6796468"><p>I practically always run a DMPC for 3 reasons.</p><p></p><p>1) Forever DM. It gives me the chance to have a character in the game which I can think of as "mine" in a cooperative sense.</p><p>2) Party Filler. Usually some healing, but often enough just a high enough skill use option for a party that skipped it.</p><p>3) Notemonkey. I rarely have anyone in my groups who takes notes with any seriousness, so the DMPC can prod players IC to remember things.</p><p></p><p>In order to avoid any sense of impropriety, I hold myself to the following rules.</p><p></p><p>1) Sounding Board, not Leader. The DMPC is never a story-important character, leader, or otherwise going to take the spotlight. There is no DMPC Storyline or Character Arc in the campaign. They're Facillitators. They might introduce the players to the noble, but they stand back after introductions are made.</p><p>2) Enemies attack either tactically or proximity. Animals go after whoever is closest and/or most immediately threatening. Otherwise intelligent characters will go in with tactics like "Geek the Mage" or set traps. The DMPC is targeted by the same rules as any other character.</p><p>3) DMPCs make great trapfinders. If the party misses a trap, there's a 50/50 it's gonna wind up hitting the DMPC during whatever encounter happens there.</p><p>4) DMPCs are expendable. While they won't get the heroic sacrifice moment, they're more likely to get killed to show off how dangerous a particular villain is than one of the PCs.</p><p>5) DMPCs are modular. In some games there's a bunch of different DMPCs available for the party to have tag along. Depending on what's happening, any one of them will be available and useful for the task at hand. ONE. At no point will two DMPCs being in the party.</p><p>6) NPCs take priority over DMPCs. If there's a story-character traveling with the group (perhaps being escorted or dragged through the wilderness) DMPC will fall silent until the NPC is no longer with the party.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8415289, member: 6796468"] I practically always run a DMPC for 3 reasons. 1) Forever DM. It gives me the chance to have a character in the game which I can think of as "mine" in a cooperative sense. 2) Party Filler. Usually some healing, but often enough just a high enough skill use option for a party that skipped it. 3) Notemonkey. I rarely have anyone in my groups who takes notes with any seriousness, so the DMPC can prod players IC to remember things. In order to avoid any sense of impropriety, I hold myself to the following rules. 1) Sounding Board, not Leader. The DMPC is never a story-important character, leader, or otherwise going to take the spotlight. There is no DMPC Storyline or Character Arc in the campaign. They're Facillitators. They might introduce the players to the noble, but they stand back after introductions are made. 2) Enemies attack either tactically or proximity. Animals go after whoever is closest and/or most immediately threatening. Otherwise intelligent characters will go in with tactics like "Geek the Mage" or set traps. The DMPC is targeted by the same rules as any other character. 3) DMPCs make great trapfinders. If the party misses a trap, there's a 50/50 it's gonna wind up hitting the DMPC during whatever encounter happens there. 4) DMPCs are expendable. While they won't get the heroic sacrifice moment, they're more likely to get killed to show off how dangerous a particular villain is than one of the PCs. 5) DMPCs are modular. In some games there's a bunch of different DMPCs available for the party to have tag along. Depending on what's happening, any one of them will be available and useful for the task at hand. ONE. At no point will two DMPCs being in the party. 6) NPCs take priority over DMPCs. If there's a story-character traveling with the group (perhaps being escorted or dragged through the wilderness) DMPC will fall silent until the NPC is no longer with the party. [/QUOTE]
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If the DM plays his own PC is it ok for the party to kill him and take his stuff?
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