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If the DM plays his own PC is it ok for the party to kill him and take his stuff?
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<blockquote data-quote="Weiley31" data-source="post: 8416091" data-attributes="member: 7017196"><p>I'm probably weird in the way I view DMPCs. I see them as those who have already done "their" fair share of stuff in the world, whether they shared a drink with Drizzt at the King's latest party, smoked one of Elminsters pipes, saved New York from Loki and his forces, etc etc etc. Or at least have had a number of years or experience under their belt within their chosen role/field/class. Usually/Always start off at Level 10 in class build/stats or whatever.</p><p></p><p>Here's the thing though: I feel like the DMPCs are characters who are <em>meant to be surpassed</em> by the PCs in general and not the other way around that gives the DMPCs their bad stereotype. They were the big kids who had their time in the limelight and now its the PCs turn for said limelight where they will <em>eventually</em> get surpassed by any other new kids on the block eventually.(another future group of pcs or stuff.) And the cycle repeats over and over as long as nobody gets the bad luck of the draw by being eaten by a dragon or the usual crazy bad ends that can befall adventurers.</p><p></p><p>The first time I DM'd, I introduced to the PCs the veteran mercenary Kirk Azgard: a Level 10 UA Warrior Sidekick. He is considered their Group Patron for the task hired at hand, helping with the restoration of Neverwinter, and is the one who assigned the group to Phandalin where the events of Dragon of Icepeak will happen. Now due to his various contacts and interactions throughout his years of being mercenary, most will defer to his advice and actions for the most part in the social aspects. However, as the adventure continued and the PCs began to earn their reputation, they pretty much ended up being the ones that most looked up to. So not only would the PCs reach that point, but they ended up surpassing Kirk as well.</p><p></p><p>And pretty much the only time I'd be controlling Kirk is during battle sequences.</p><p></p><p></p><p>Or do a set up where, yes you have the PCs meet the campaign's version of the Avengers or Force Grey. Have them play second fiddle to them, being more the sidekicks or seen as the possible red shirts while the "real" heroes get the glory and fame. *Then flip the entire script by having the BBEG murder all the Avengers in front of everybody at the end of the "first half" of the campaign: Now the PCs are revealed to be the ultimate heroes all along and have to save the day by becoming the new Avengers or uniting the broken world against the BBEG. The PCs once again rise up and become the ones that save the day and the ones to look up too.</p><p></p><p>Like I said: DMPCs should be made to be surpassed by the pcs.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8416091, member: 7017196"] I'm probably weird in the way I view DMPCs. I see them as those who have already done "their" fair share of stuff in the world, whether they shared a drink with Drizzt at the King's latest party, smoked one of Elminsters pipes, saved New York from Loki and his forces, etc etc etc. Or at least have had a number of years or experience under their belt within their chosen role/field/class. Usually/Always start off at Level 10 in class build/stats or whatever. Here's the thing though: I feel like the DMPCs are characters who are [I]meant to be surpassed[/I] by the PCs in general and not the other way around that gives the DMPCs their bad stereotype. They were the big kids who had their time in the limelight and now its the PCs turn for said limelight where they will [I]eventually[/I] get surpassed by any other new kids on the block eventually.(another future group of pcs or stuff.) And the cycle repeats over and over as long as nobody gets the bad luck of the draw by being eaten by a dragon or the usual crazy bad ends that can befall adventurers. The first time I DM'd, I introduced to the PCs the veteran mercenary Kirk Azgard: a Level 10 UA Warrior Sidekick. He is considered their Group Patron for the task hired at hand, helping with the restoration of Neverwinter, and is the one who assigned the group to Phandalin where the events of Dragon of Icepeak will happen. Now due to his various contacts and interactions throughout his years of being mercenary, most will defer to his advice and actions for the most part in the social aspects. However, as the adventure continued and the PCs began to earn their reputation, they pretty much ended up being the ones that most looked up to. So not only would the PCs reach that point, but they ended up surpassing Kirk as well. And pretty much the only time I'd be controlling Kirk is during battle sequences. Or do a set up where, yes you have the PCs meet the campaign's version of the Avengers or Force Grey. Have them play second fiddle to them, being more the sidekicks or seen as the possible red shirts while the "real" heroes get the glory and fame. *Then flip the entire script by having the BBEG murder all the Avengers in front of everybody at the end of the "first half" of the campaign: Now the PCs are revealed to be the ultimate heroes all along and have to save the day by becoming the new Avengers or uniting the broken world against the BBEG. The PCs once again rise up and become the ones that save the day and the ones to look up too. Like I said: DMPCs should be made to be surpassed by the pcs. [/QUOTE]
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Community
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If the DM plays his own PC is it ok for the party to kill him and take his stuff?
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