Branduil
Hero
We know that, in 4th edition, there will be siloing of spells, so that spellcasters will have an allotment of combat and utility spells.
So, my thought is, why not silo skills as well? One of the problems I've noticed in the D&D skill system is that almost no one takes skills like Craft, Perform, or Profession unless they need to for a specific class. There just aren't enough skill points to go around, and its more practical to put points into other skills. The knowledge skills suffer as well.
So why not divide skills into two categories, primary and secondary? In the secondary category you would put Craft, Perform, Profession, and all the Knowledge skills. Then each class gets a small number of Secondary skill in addition to the Primary ones. For instance, the Rogue would get something like 6+Int mod trained Primary skills and 2+Int mod trained secondary skills(I assume 4e will be using something similar to the Saga system for trained skills).
Hopefully the 4e designers have already thought of this.
So, my thought is, why not silo skills as well? One of the problems I've noticed in the D&D skill system is that almost no one takes skills like Craft, Perform, or Profession unless they need to for a specific class. There just aren't enough skill points to go around, and its more practical to put points into other skills. The knowledge skills suffer as well.
So why not divide skills into two categories, primary and secondary? In the secondary category you would put Craft, Perform, Profession, and all the Knowledge skills. Then each class gets a small number of Secondary skill in addition to the Primary ones. For instance, the Rogue would get something like 6+Int mod trained Primary skills and 2+Int mod trained secondary skills(I assume 4e will be using something similar to the Saga system for trained skills).
Hopefully the 4e designers have already thought of this.