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General Tabletop Discussion
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If we all rolled the normal way for stats, how come he has three 18's?
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<blockquote data-quote="RFisher" data-source="post: 3812903" data-attributes="member: 3608"><p>In my groups, good ability scores just have never been that big of a factor. The player of the PC with 14, 10, 10, 10, 10, 6 (about the lowest you can have without triggering the re-roll rule) always has just as much fun as the player of the PC with 18, 18, 17, 16, 15, 15.</p><p></p><p>(I don't know that I've actually seen scores that good in recent times, but we've probably had a few that were close. Of course, back in my AD&D days some of my groups used methods under which scores that high weren't so surprising because we wanted at least one score that didn't fall in the wide no-modifier gaps. (^_^))</p><p></p><p>So, we don't mind trading sometimes playing low scores for the chance to sometimes getting to play high scores.</p><p></p><p>& that may also be why we don't have a lot of cheating. You hope for higher scores just because it's fun, not because you feel you need them to be effective, because there's plenty of precedence for low-score PCs having been very effective in the group.</p><p></p><p><em>But</em>...I do think it is important that people match their score generating method with their personal tolerance. If you don't want the potential for PCs to have a 3, then don't choose a method--like 4d6k3--that can generate a 3. Switch to 4d4+2 or 2d6+6 or whatever.</p><p></p><p>Or use point-buy. Personally, I'd rather switch to an entirely point-based system where I can sacrifice in other areas (skills, &c.) to have higher attributes overall or choose lower attributes overall in order to be stronger in other areas. But, I'd rather use point-buy that to listen to people complain about their ability scores being too low or someone else's being to high. (^_^)</p></blockquote><p></p>
[QUOTE="RFisher, post: 3812903, member: 3608"] In my groups, good ability scores just have never been that big of a factor. The player of the PC with 14, 10, 10, 10, 10, 6 (about the lowest you can have without triggering the re-roll rule) always has just as much fun as the player of the PC with 18, 18, 17, 16, 15, 15. (I don't know that I've actually seen scores that good in recent times, but we've probably had a few that were close. Of course, back in my AD&D days some of my groups used methods under which scores that high weren't so surprising because we wanted at least one score that didn't fall in the wide no-modifier gaps. (^_^)) So, we don't mind trading sometimes playing low scores for the chance to sometimes getting to play high scores. & that may also be why we don't have a lot of cheating. You hope for higher scores just because it's fun, not because you feel you need them to be effective, because there's plenty of precedence for low-score PCs having been very effective in the group. [i]But[/i]...I do think it is important that people match their score generating method with their personal tolerance. If you don't want the potential for PCs to have a 3, then don't choose a method--like 4d6k3--that can generate a 3. Switch to 4d4+2 or 2d6+6 or whatever. Or use point-buy. Personally, I'd rather switch to an entirely point-based system where I can sacrifice in other areas (skills, &c.) to have higher attributes overall or choose lower attributes overall in order to be stronger in other areas. But, I'd rather use point-buy that to listen to people complain about their ability scores being too low or someone else's being to high. (^_^) [/QUOTE]
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If we all rolled the normal way for stats, how come he has three 18's?
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