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If we all rolled the normal way for stats, how come he has three 18's?
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<blockquote data-quote="woodelf" data-source="post: 3848351" data-attributes="member: 10201"><p>Well, what you're describing <strong>does</strong> seem a bit iffy. But don't ignore the possibility of luck in this. I'm one of those people who consistently rolls poorly--and it's not *just* selective memory. Went through an entire D&D game without rolling double digits on the d20. My most recent D&D session was similar: most memorable was the attempt to pick a guy off with a bow, where i needed a 9 to hit him, and a single hit would've taken him out, and, at two attacks a round, it took me 4 rounds to finally hit him.</p><p></p><p>And then there's my friend, with a similar affliction, who recently rolled up a character for a </p><p>D&D game. 4d6-drop-lowest, and he ended up with a net attribute modifier of +1. When people didn't believe him, he proceeded to use an online die roller (so, no chance of biased dice), and ended up with a net attribute modifier of -1. Think about the odds of 4d6-drop-lowest producing an across-the-board below-average result for 6 rolls. And yet it happens. That's why it's called probability.</p><p></p><p>Heck, i remember back in the day watching a player in my game roll 5 18s in a row--followed by a 9, i think.</p></blockquote><p></p>
[QUOTE="woodelf, post: 3848351, member: 10201"] Well, what you're describing [b]does[/b] seem a bit iffy. But don't ignore the possibility of luck in this. I'm one of those people who consistently rolls poorly--and it's not *just* selective memory. Went through an entire D&D game without rolling double digits on the d20. My most recent D&D session was similar: most memorable was the attempt to pick a guy off with a bow, where i needed a 9 to hit him, and a single hit would've taken him out, and, at two attacks a round, it took me 4 rounds to finally hit him. And then there's my friend, with a similar affliction, who recently rolled up a character for a D&D game. 4d6-drop-lowest, and he ended up with a net attribute modifier of +1. When people didn't believe him, he proceeded to use an online die roller (so, no chance of biased dice), and ended up with a net attribute modifier of -1. Think about the odds of 4d6-drop-lowest producing an across-the-board below-average result for 6 rolls. And yet it happens. That's why it's called probability. Heck, i remember back in the day watching a player in my game roll 5 18s in a row--followed by a 9, i think. [/QUOTE]
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If we all rolled the normal way for stats, how come he has three 18's?
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