If you are bored then create my badguy!

d12

First Post
Okay, here's what I have in mind. There is an evil wizard known as "The Keeper" that lives in tall, sinister looking tower called "the Bloodspike." He dwells deep in a forbidding range of high, icy mountains. He has a small army of orcs (300 or so) at his command. He kidnaps beings from time-to-time from all over the world for various unknown purposes. He is at least 17th level.

If you are bored, please contribute something to the creation of "The Keeper." Give me a spell list, stat him out completely, enumerate his minions, create a unique minion, create a room or magucal device in his fortress - whatever. I'll be grateful for whatever you wish to contribute. Thank you in advance.
 

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It's not much, but... Here's a stat block for a 17th-level wizard to get you started:

Wiz17; CR 17; Medium-size humanoid (); HD 17d4 (52 hp); Init +0; Spd 30’; AC 10 (touch 10, flat-footed 10); Atk +8/+3 melee () or +8/+3 ranged (); SA spells; SQ summon familiar; AL NE; SV Fort +5, Refl +5, Will +10; Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10.
Skills: 2 at 20
Feats: Scribe Scroll, 6 open, 3 bonus Wizard feats
Spells Prepared (4/4/4/4/4/4/4/3/2/1; save DC = 10 + spell level): 0—; 1st—; 2nd—; 3rd—; 4th—; 5th—; 6th—; 7th—; 8th—; 9th—.
Spellbook: 0—arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st—5 (+Int mod. at 1st level); 2nd—4; 3rd—4; 4th—4; 5th—4; 6th—4; 7th—4; 8th—4; 9th—2.
Possessions:


Notes: Doesn't have a race yet. All ability scores are at 10 - just write in his actual ability scores and modify all numbers accordingly. Actual alignment my vary.
 
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Heres your man

took me a little while to get him together but here he is, a 19th lvl Air Genasi Wizard, complete with Spell list and magical items, I built him as a 20th lvl character complete with starting money.
Let me know what you think :D
________________________________

Race: Air Genasi (+2 intel +2 dex -2Chr -2 Wis, page 19 of the FRCS)

lvl 19 (cr 20 because of 1 lvl penalty for Air Genasi)

role method 4d6 reroll 1's

Alignment: Lawful Evil

Name: Valinshar the Black

Stats

Str: 10
Dex: 24 (+6 from gloves)
Con: 20 (+6 from Belt)
Int: 35 (plus 5 from tome, tome actually raises intelligence not just boosts it as the headband so they stack, and additional +6 from headband and +4 from points at 4th, 8th, 12th and 16th lvl's)
Wis: 12
Chr: 12

Armor Class: 41, flat footed 34, touch attack 26 (all attacks have a 50 percent miss chance)

Hit points: 153

saving throws: 16/18/17

Attacks: 9/4

Initiative: +11

Feats:

Spell Focus (Evocation), Improved Spell Focus (Evocation), Spell Focus (Enchantment), Improved Spell Focus (Enchantment), Quicken Spell, Empower Spell, Maximize Spell, Improved Initiative, Combat Casting

Skills: 28+42+16+50+44= (159)

Spot: 11+1
Listen: 11+1
Concentration: 22+9
Knowledge Arcana: 20+12
Knowledge Religion: 20+12
Knowledge History: 20+12
Knowledge Planar 20+12
Scry: 20+12
Spellcraft: 20+12
Alchemy: 16+12

Spells

spells per day: 4/7/7/7/7/6/6/6/5/4

saves versus spells: 10+spell lvl +12, for evocation and enchantment spells it is 10+spell lvl +16

Spell list is at done below.

Magical Equipment/all items listed are found in the DMG (cr 20 has 760,000 gold to spend page 43 of the DMG)

Tome of Clear thought +5 intelligence (cost 110,000 gold, was aquired and read to achieve affect several years ago)

Headband of intellect +6 (cost 36,000 gold)

ring of protection +5 (cost 50,000 gold)

Amulet of natural armor +5 (cost 50,000 gold)

Bracers of Armor +8 (cost 64,000 gold)

Gloves of Dexterity +6 (cost 36,000 gold)

Cloak of Displacement Major/Cloak of resistance +5 (100,000 gold) causes a 50 percent miss chance when hit, and gives a +5 on all saves.

Hand of Glory (cost 7,200 gold) allows wearer to wear 1 additional ring upon the hand which is worn about the neck.

Belt of Health +6 (cost 36,000 gold, created as per rules on page 242 of DMG)

Ring of Spell Storing (cost 90,000 gold)

Ring of Force Shield (cost 8,500) grants +2 to armor class

Boccobs Blessed Book (cost 9,500 gold) spell book

Boots of Speed/Boots of striding and Springing (cost 22,000 gold) combined item as per the DMG rules

*Major Artifact* Shadowstaff (cost unknown, I just deducted the remaing 150,000 gold to cover it) page 241 of the DMG, look it up it's the shiznat.

Spell List

0 lvl:
Detect Poison
Light
2x Detect magic

1st lvl:
3x Magic Missile
Charm Person*
2x Ray of Enfeeblement
Burning Hands

2nd lvl:
2x Tashas Hideous laughter*
Mirror Image
Flaming Sphere
Web
Melfs Acid Arrow
Hypnotic Pattern

3rd lvl:
Fly
2x Haste
Fireball*
Lightning bolt*
Hold Person*
Sugestion*

4th lvl:
Stoneskin
Evards Black Tentacles
Scrying
Ice Storm
2x Confusion*
Minor Globe of Invulnerability

5th lvl:
empowered Fireball*
empowered Lightning bolt*
Feeblemind*
Cone of Cold*
Teleport
Hold Monster*

6th lvl:
Mass Sugesstion*
2x Chain Lightning*
Circle of Death
Flesh to Stone
Disentegrate

7th lvl:
Spell Turning
Insanity*
Delayed Blast Fireball*
Finger of Death
Teleport without error
Prismatic Spray

8th lvl
empowered/maximized fireball*
empowered Chain Lightning*
Ottos Irresitible Dance*
Mass Charm*
Polymorph any Object

9th lvl
Time Stop
Meteor Swarm*
Dominate Monster*
Wish

*has a spell focus in the school the spell is from that will increase the DC of the saving throw againt that spell.
___________________________________

In his libray he has acess to every spell in the DMG and any other sources you want to add, he is 19th lvl after all so hes had plenty of time to collect them.
 
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Dex 24, Con 20, Int 35?!

That's disgusting - I love it! :D

Heh. I hope d12 won't get a heart attack when he sees what you've made of his nice villain... :p
 


Thanks all. My PCs are currently 6th level and hacking their way through RttToEE. I'm planning on using this guy after that, so I'll need this guy They should be 14th level, so a 17th level wizard in his fortress, surrounded by minions should make a nice challenge. I think I'll build him at 17th level and up his level later if the PCs are too high a level - my theory being that its easier to addd levels than subtract them.

Malachai -- that's an awesome list of spells/feats/skills and items - I'll build from that.

Darkness - thatnks for the "template" for a 17th level wiz - that gives me a good thing to build ON.
 

I'm not posting stats, but here's a magic item.

Lightning Hand

At first glance, Lightning Hand looks like a wrought iron hand, about two feet long, that has a hand grip extending from the wrist. Upon closer inspection, it becomes clear that it is in fact nothing but a holder for five Wands of Lightning. Upon the uttering of a command word, All five Wands activate. After all fifty charges are used, five new wands can be inserted into the Hand. Note: ability to use the wands under normal circumstances is not needed to activeate a Lightning Hand .
 

You know, I just thought this - A great deal of this guy's wealth is going to be invested in his fortress. He may not have THAT many magical items. Hmmm..


Here's what I have in mind for his major minions - this doesn't include his small army of orcs.

Imp/Wizard 5

Half-Demon/Yeti

Orc Cleric of Grumsh 8/ Barbarian 2

Half-White Dragon/Half-Troll/Barbarian 8
 

d12,

If the villain merely took over the tower from someone else, would it count as wealth? This would allow you to have the character equipped appropriately to his level.
 

And of course, you mustn't forget the power BEHIND the wizard. Maybe a lvl 20 vampire Lord cleric/Master OF The Dead with an army of Undead and a Lich cohort?

Whoops, wait, that's for MY campaign.

Never mind... ;) *Innocent whistling.*
Unless you like the idea... it would be for Epic characters.

Vampire Lord is a powerful template, and added to a high level master of the dead, could conceivably be a potential TPK... especially when Every dead Char becomes another opponent the survivors have to fight.

hehe, oh yes I love powerful games.
 

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