Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If you aren't buying magic items, where will you spend your gold?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6424017" data-attributes="member: 2011"><p>Sorry. I wasn't trying to be condescending, just factual. Problems like the ones you mentioned are worked around when profit is involved. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>Ferrari is the equivalent of a "Staff of Power" of the D&D world (rarity and price-wise, not functionality-wise). Lamborghini is the equivalent of a "Staff of the Magi", etc. A Ferrari dealership makes sense in NYC, but it doesn't make sense in Albany. Just like a wizard item shop (i.e. equivalent to high end car shop) makes sense in a fantasy world in Waterdeep, but might not in Berdusk (15% of the size of Waterdeep). But this shouldn't mean that wizard items cannot be found in Berdusk (just like a used Ferrari can be found in Albany). And it shouldn't mean that a scroll and potion shop doesn't make sense in Berdusk (just like there are shops in Albany for mid-range paintings, valuable, but not outrageously so).</p><p></p><p>Sure in our real world, Ferrari dealers are backed by vast multinational corporations. But, the item is worth a lot of money, hence, there is a market for it. Just because some elements of marketing in the real world differ from a fantasy world, the same basic premise does not.</p><p></p><p>Supply. Demand. Cost. If there is a profit to be made, someone somewhere should be trying to eek out that profit. We might be able to disagree as to how magic items get from manufacturer to buyer and how rare items might be, but there is no online purchasing (as a general assumption) in a D&D world. In order to sell, sellers have to get word of their product out and potential buyers typically have to meet up with the sellers. Since the sellers assume a lot of risk (as you said, thieves), the tendency would be for buyers and sellers to meet in a safe place in a larger urban setting (shy of black market deals).</p><p></p><p>Hence, shops should be a viable option. Places where legal trade can be done safely with low risk to buyer and seller.</p><p></p><p>Now, the shops might be places where one would meet a magic item broker like you mentioned earlier. A shop does not have to be a place where they have magic items behind display cases. It might just be a small safe place where purchasing is initiated, and final transaction (typically) takes place.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6424017, member: 2011"] Sorry. I wasn't trying to be condescending, just factual. Problems like the ones you mentioned are worked around when profit is involved. :lol: Ferrari is the equivalent of a "Staff of Power" of the D&D world (rarity and price-wise, not functionality-wise). Lamborghini is the equivalent of a "Staff of the Magi", etc. A Ferrari dealership makes sense in NYC, but it doesn't make sense in Albany. Just like a wizard item shop (i.e. equivalent to high end car shop) makes sense in a fantasy world in Waterdeep, but might not in Berdusk (15% of the size of Waterdeep). But this shouldn't mean that wizard items cannot be found in Berdusk (just like a used Ferrari can be found in Albany). And it shouldn't mean that a scroll and potion shop doesn't make sense in Berdusk (just like there are shops in Albany for mid-range paintings, valuable, but not outrageously so). Sure in our real world, Ferrari dealers are backed by vast multinational corporations. But, the item is worth a lot of money, hence, there is a market for it. Just because some elements of marketing in the real world differ from a fantasy world, the same basic premise does not. Supply. Demand. Cost. If there is a profit to be made, someone somewhere should be trying to eek out that profit. We might be able to disagree as to how magic items get from manufacturer to buyer and how rare items might be, but there is no online purchasing (as a general assumption) in a D&D world. In order to sell, sellers have to get word of their product out and potential buyers typically have to meet up with the sellers. Since the sellers assume a lot of risk (as you said, thieves), the tendency would be for buyers and sellers to meet in a safe place in a larger urban setting (shy of black market deals). Hence, shops should be a viable option. Places where legal trade can be done safely with low risk to buyer and seller. Now, the shops might be places where one would meet a magic item broker like you mentioned earlier. A shop does not have to be a place where they have magic items behind display cases. It might just be a small safe place where purchasing is initiated, and final transaction (typically) takes place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you aren't buying magic items, where will you spend your gold?
Top