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If you aren't buying magic items, where will you spend your gold?
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<blockquote data-quote="Tormyr" data-source="post: 6441073" data-attributes="member: 6776887"><p>Sorry.</p><p></p><p>Okay, unpacking the short question: I feel the question is valid because the scenario given just does not seem like it would exist. Short of raiding an ancient dragon's lair from a 3.5 AP with a reward that is imbalanced even for 3.5, that much money just doesn't sit in one spot. When that much gold does not exist in one spot, the question of what to do with money gets simpler.</p><p></p><p>It seems like it is too early to fully determine whether the DMG gives indications of how to apply value to items. If the DMG gives indications of how to assign rarity to a magic item and gives value ranges for rarity levels, than it is giving indication indirectly of how to assign value to an item. But yes, it seems like the value for properties tables are gone. Which does not seem so bad to me. It takes up space and time to nickel and dime the value of a magic item when a general assessment is Good Enough (tm).</p><p></p><p>Rarity is not necessarily a poor determination of value to a party, but it is definitely not tightly coupled. Nor should it be. Each group is different, and sometimes an uncommon or Rare item is just what is needed for someone to become awesome.</p><p></p><p>It seems like there are values for items in the DMG. Which means that there can be a store. It is up to the DM. This edition has eschewed a lot of "how to play" stuff in favor of "how the DM might set it up" stuff. It looks to me that it will be minimal effort to add the magic store in if it really wanted. Those who want to just buy stuff should still have an avenue for that, even if it isn't laid out in black and white.</p><p></p><p>But in a few weeks, we will have better answers to these questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tormyr, post: 6441073, member: 6776887"] Sorry. Okay, unpacking the short question: I feel the question is valid because the scenario given just does not seem like it would exist. Short of raiding an ancient dragon's lair from a 3.5 AP with a reward that is imbalanced even for 3.5, that much money just doesn't sit in one spot. When that much gold does not exist in one spot, the question of what to do with money gets simpler. It seems like it is too early to fully determine whether the DMG gives indications of how to apply value to items. If the DMG gives indications of how to assign rarity to a magic item and gives value ranges for rarity levels, than it is giving indication indirectly of how to assign value to an item. But yes, it seems like the value for properties tables are gone. Which does not seem so bad to me. It takes up space and time to nickel and dime the value of a magic item when a general assessment is Good Enough (tm). Rarity is not necessarily a poor determination of value to a party, but it is definitely not tightly coupled. Nor should it be. Each group is different, and sometimes an uncommon or Rare item is just what is needed for someone to become awesome. It seems like there are values for items in the DMG. Which means that there can be a store. It is up to the DM. This edition has eschewed a lot of "how to play" stuff in favor of "how the DM might set it up" stuff. It looks to me that it will be minimal effort to add the magic store in if it really wanted. Those who want to just buy stuff should still have an avenue for that, even if it isn't laid out in black and white. But in a few weeks, we will have better answers to these questions. :) [/QUOTE]
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If you aren't buying magic items, where will you spend your gold?
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