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If you aren't buying magic items, where will you spend your gold?
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<blockquote data-quote="Pickles JG" data-source="post: 6442474" data-attributes="member: 61501"><p>All this has been said before by others so I randomly quoted this one. </p><p></p><p>Yeah none of that is actually fun. Ale & whores are more rewarding in real life than in games (unlike being regularly beaten unconscious). Why run a business? Either you get more useless money or you lose it or it's a bunch of adventure hooks, which is grand but not really related to having money. I can do accounts at work if that's what I want. </p><p></p><p>I want a game about adventuring not accounting, running a business or regime or a mercenary company. Those games I can play with my euro-playing buddies, I do not need or want D&D for that. </p><p></p><p>I agree you don't need magic item shops to have fun but unlike 1e which gave xp for cash & 3e & 4e with their magic item economies 5e has no in game benefits for (vast amounts of) money. </p><p></p><p>I would rather have far less money floating around than there is in the published adventures but since I am playing a FR game & my players are complaining about lacking anything to spend money on (including mundane stuff) I will probably let them buy (commission) magic items. They will need a ship for their next adventure though (assuming they take the bait) so that will eat some funds.</p><p></p><p>As for equipment not being baked into the numbers. Well however much they say it it does not make it true. A party with +3 weapons & armour will be far more dangerous than one with none not even considering the presence of monsters with resistance or immunity. If you are par +/- one "+" then you will be pretty much fine - the randomness will dwarf the differences. Which is the same as in 3e & 4e. If you try to fight demons without magic weapons than you are screwed as usual. </p><p></p><p>Afterall what is CR "An <em>appropriately equipped</em> and well-rested party of four adventurers should be able to defeat a monster that has a challenge rating equal to its level without suffering any deaths."</p><p></p><p>Edit: I meant to add that I don't really care if WOTC are not living up to their promises of delivering modularity or bounded accuracy. They were never going to provide a game that was all things to all players (at the same time) as they kept saying. I find the game fun as it is so its good enough for me. If it's not for you play something else or change it.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6442474, member: 61501"] All this has been said before by others so I randomly quoted this one. Yeah none of that is actually fun. Ale & whores are more rewarding in real life than in games (unlike being regularly beaten unconscious). Why run a business? Either you get more useless money or you lose it or it's a bunch of adventure hooks, which is grand but not really related to having money. I can do accounts at work if that's what I want. I want a game about adventuring not accounting, running a business or regime or a mercenary company. Those games I can play with my euro-playing buddies, I do not need or want D&D for that. I agree you don't need magic item shops to have fun but unlike 1e which gave xp for cash & 3e & 4e with their magic item economies 5e has no in game benefits for (vast amounts of) money. I would rather have far less money floating around than there is in the published adventures but since I am playing a FR game & my players are complaining about lacking anything to spend money on (including mundane stuff) I will probably let them buy (commission) magic items. They will need a ship for their next adventure though (assuming they take the bait) so that will eat some funds. As for equipment not being baked into the numbers. Well however much they say it it does not make it true. A party with +3 weapons & armour will be far more dangerous than one with none not even considering the presence of monsters with resistance or immunity. If you are par +/- one "+" then you will be pretty much fine - the randomness will dwarf the differences. Which is the same as in 3e & 4e. If you try to fight demons without magic weapons than you are screwed as usual. Afterall what is CR "An [I]appropriately equipped[/I] and well-rested party of four adventurers should be able to defeat a monster that has a challenge rating equal to its level without suffering any deaths." Edit: I meant to add that I don't really care if WOTC are not living up to their promises of delivering modularity or bounded accuracy. They were never going to provide a game that was all things to all players (at the same time) as they kept saying. I find the game fun as it is so its good enough for me. If it's not for you play something else or change it. [/QUOTE]
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If you aren't buying magic items, where will you spend your gold?
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