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General Tabletop Discussion
*Pathfinder & Starfinder
If you could add one new ability score, what would it be?
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<blockquote data-quote="javcs" data-source="post: 3278810" data-attributes="member: 43677"><p>With Luck as an ability score, you could just make it either a modifier to all rolls, or have Luck checks to counter natural 1s or to improve the odds of natural 20s, maybe something like DC x, x probably equals 15-20, increases or decreases the actual value of your roll, so instead of rolling a 1 it is treated as rolling a higher (or lower) number, by 1 per every increment (maybe by every 3-5) above or below the DC. You'd have to make effects for beyond extraordinary successes or failures, above 20 or below 1, perhaps above 20 you either avoid all effects (for saves) or improve you odds of confirming or automatically confirming critical hits, and for below 1, perhaps the effects are doubled (for saves) or you risk hitting someone else, perhaps even yourself, for attack rolls. Luck could also increase the amount of negative hitpoints it takes to kill you, and possibly the number of limited uses per day effects.</p><p></p><p>For preexisting creatures, you could assign 10s to typical examples of most types (humanoids, animals, magical beasts, undead, constructs, etc), and higher scores to say, dragons, fey, outsiders, and such. With such a system, I could probably see humans and halflings gaining a positive racial modifier to their Luck scores.</p><p></p><p>Next campaign I run, I'm probably going to include something along these lines.</p></blockquote><p></p>
[QUOTE="javcs, post: 3278810, member: 43677"] With Luck as an ability score, you could just make it either a modifier to all rolls, or have Luck checks to counter natural 1s or to improve the odds of natural 20s, maybe something like DC x, x probably equals 15-20, increases or decreases the actual value of your roll, so instead of rolling a 1 it is treated as rolling a higher (or lower) number, by 1 per every increment (maybe by every 3-5) above or below the DC. You'd have to make effects for beyond extraordinary successes or failures, above 20 or below 1, perhaps above 20 you either avoid all effects (for saves) or improve you odds of confirming or automatically confirming critical hits, and for below 1, perhaps the effects are doubled (for saves) or you risk hitting someone else, perhaps even yourself, for attack rolls. Luck could also increase the amount of negative hitpoints it takes to kill you, and possibly the number of limited uses per day effects. For preexisting creatures, you could assign 10s to typical examples of most types (humanoids, animals, magical beasts, undead, constructs, etc), and higher scores to say, dragons, fey, outsiders, and such. With such a system, I could probably see humans and halflings gaining a positive racial modifier to their Luck scores. Next campaign I run, I'm probably going to include something along these lines. [/QUOTE]
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If you could add one new ability score, what would it be?
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