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If you could rearrange ability scores
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<blockquote data-quote="delericho" data-source="post: 6138725" data-attributes="member: 22424"><p>I'd keep the basic six, and use the following definitions:</p><p></p><p>Str - the amount of physical force you can bring to bear. This is a strictly offensive stat, with no defensive component. (That is, no Str saves.)</p><p>Dex - physical agility, reflexes and coordination. This is a hybrid stat, applying to missile attack rolls but also to Reflex saves.</p><p>Con - physical toughness and resilience. This is a strictly defensive stat, applying to hit points and Fort saves, but with no bearing on attack or damage rolls.</p><p></p><p>Wis - the "mental analogue" of Con, this represents mental toughness and resilience. This is a strictly defensive stat, applying to Will saves, but with no bearing on magical/psionic attacks.</p><p>Int - the "mental analogue" of Dex, this represents mental agility and coordination. This is a hybrid stat, applying to some spell attacks, and also to ? saves (a new category dealing primarily with illusions and "reason-based" attacks such as the <em>maze</em> spell).</p><p>Cha - the "mental analogue" of Str, this represents the amount of magical/psionic force you can bring to bear (and also persuasion and luck). This is a strictly offensive stat, with no defensive component - and is the stat that adds to most magical damage rolls. <em>Additionally, I would remove all connection between appearance and Cha!</em></p><p></p><p>Finally, I'd put the six stats in a circle on the character sheet.</p><p></p><p>(Note: I'm aware that this doesn't match 5e as it stands, and that it doesn't, and can't really be made to, fit the 5e model of a save for each stat. So it's very much a hypothetical.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6138725, member: 22424"] I'd keep the basic six, and use the following definitions: Str - the amount of physical force you can bring to bear. This is a strictly offensive stat, with no defensive component. (That is, no Str saves.) Dex - physical agility, reflexes and coordination. This is a hybrid stat, applying to missile attack rolls but also to Reflex saves. Con - physical toughness and resilience. This is a strictly defensive stat, applying to hit points and Fort saves, but with no bearing on attack or damage rolls. Wis - the "mental analogue" of Con, this represents mental toughness and resilience. This is a strictly defensive stat, applying to Will saves, but with no bearing on magical/psionic attacks. Int - the "mental analogue" of Dex, this represents mental agility and coordination. This is a hybrid stat, applying to some spell attacks, and also to ? saves (a new category dealing primarily with illusions and "reason-based" attacks such as the [i]maze[/i] spell). Cha - the "mental analogue" of Str, this represents the amount of magical/psionic force you can bring to bear (and also persuasion and luck). This is a strictly offensive stat, with no defensive component - and is the stat that adds to most magical damage rolls. [i]Additionally, I would remove all connection between appearance and Cha![/i] Finally, I'd put the six stats in a circle on the character sheet. (Note: I'm aware that this doesn't match 5e as it stands, and that it doesn't, and can't really be made to, fit the 5e model of a save for each stat. So it's very much a hypothetical.) [/QUOTE]
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