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If you could rearrange ability scores
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<blockquote data-quote="Starfox" data-source="post: 6138727" data-attributes="member: 2303"><p>My homebrew (see sig) uses only three attributes. </p><p>By breaking up the connection between skills and attributes (I use no attribute bonuses to skills or the like) I find that attributes are not needed as much.</p><p></p><p>Body - Brawn and Toughness</p><p>Mind - Really more a measure of focus and concentration, used with many powers</p><p>Reflexes - Reaction speed, agility, and wits</p><p></p><p>If I'd rearrange the DnD attributes....</p><p></p><p>Strength - pretty happy with this, but I'd not base any skills on it</p><p>Perception - Manual dexterity and spot skills. Used for ranged combat, disabling traps, spot.</p><p>Agility - Dodging, sneaking, athletics.</p><p>Spirit - Wisdom (minus perception) and Charisma from DnD. Clerical magic and sorcery</p><p>Constitution - As is</p><p>Intelligence - For wizards, less skill-heavy than in 3E/Pathfinder. This is the trickiest attribute IMO - I don't want players to feel compelled to play smart or stupid, and the current impact on skill points is to big, making Intelligence mandatory for everyone. Might skip this and just make Wizards use Spirit too.</p><p></p><p></p><p></p><p>Except you changed the name already ^^</p></blockquote><p></p>
[QUOTE="Starfox, post: 6138727, member: 2303"] My homebrew (see sig) uses only three attributes. By breaking up the connection between skills and attributes (I use no attribute bonuses to skills or the like) I find that attributes are not needed as much. Body - Brawn and Toughness Mind - Really more a measure of focus and concentration, used with many powers Reflexes - Reaction speed, agility, and wits If I'd rearrange the DnD attributes.... Strength - pretty happy with this, but I'd not base any skills on it Perception - Manual dexterity and spot skills. Used for ranged combat, disabling traps, spot. Agility - Dodging, sneaking, athletics. Spirit - Wisdom (minus perception) and Charisma from DnD. Clerical magic and sorcery Constitution - As is Intelligence - For wizards, less skill-heavy than in 3E/Pathfinder. This is the trickiest attribute IMO - I don't want players to feel compelled to play smart or stupid, and the current impact on skill points is to big, making Intelligence mandatory for everyone. Might skip this and just make Wizards use Spirit too. Except you changed the name already ^^ [/QUOTE]
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